internal static IEnumerator <bool> load_cache() { yield return(true); if (!File.Exists(CraftDataCache.cache_path)) { CraftManager.log("pre-generating craft data cache"); CraftData.load_craft_from_files(CraftManager.main_ui.active_save_dir); } else if (CraftData.cache == null) { CraftData.cache = new CraftDataCache(); } }
//load/reload craft from the active_save_dir and apply any active filters public void refresh() { CraftData.load_craft_from_files(active_save_dir == all_saves_ref ? null : active_save_dir); filter_craft(); }