public Chunk() { TerrainPopulated = true; TileEntities = new List<TileEntity>(); Entities = new List<IDiskEntity>(); Sections = new Section[16]; for (int i = 0; i < Sections.Length; i++) Sections[i] = new Section((byte)i); Biomes = new byte[Width * Depth]; HeightMap = new int[Width * Depth]; }
internal ReadOnlySection(Section section) { Section = section; }