Пример #1
0
 public void Run(CardCollect cc)
 {
     CozyLuaCore lua = new CozyLuaCore();
     lua.LoadCLRPackage();
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')");
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')");
     lua.DoFile(PathTransform.LuaScript(script_));
     var f = lua.GetFunction("shuffle");
     f.Call(cc);
 }
Пример #2
0
 public CardCollect Run(CardCollect cc)
 {
     CozyLuaCore lua = new CozyLuaCore();
     lua.LoadCLRPackage();
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')");
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')");
     lua.DoFile(PathTransform.LuaScript(script_));
     var f = lua.GetFunction("deal");
     return (CardCollect)f.Call(cc).First();
 }
Пример #3
0
        static void Main(string[] args)
        {
            CozyLuaCore lua = new CozyLuaCore();

            var r = (double)lua.DoString("return 10 + 3*(5 + 2)")[0];
            Console.WriteLine(r);

            lua["x"] = 12.0;
            Console.WriteLine(lua["x"]);

            var r2 = (double)lua.DoString("return 10 + x*(5 + 2)")[0];
            Console.WriteLine(r2);

            lua.DoString(@"
                function ScriptFunc (val1, val2)
                    if val1 > val2 then
                        return val1 + 1
                    else
                        return val2 - 1
                    end
                end");

            var scriptFunc = lua.GetFunction("ScriptFunc");
            var r3 = (double)scriptFunc.Call(3, 5).First();
            Console.WriteLine(r3);

            lua.DoString(@"
                tablex = {
                    x=1,
                    y='hehe'
                }");
            var tablex = lua.GetTable("tablex");
            foreach (var i1 in tablex.Keys)
            {
                Console.WriteLine(i1);
            }
            var i2 = tablex.GetEnumerator();
            while (i2.MoveNext())
            {
                Console.WriteLine(i2.Value);
            }

            Program p = new Program();
            lua.RegisterFunction("tf", p, typeof(Program).GetMethod("TestFunc"));
            var r4 = (int)(double)lua.DoString("return tf(1,2)")[0];
            Console.WriteLine(r4);

            lua.RegisterFunction(
                "p",
                typeof(System.Console).GetMethod(
                    "WriteLine",
                    new Type[]{ typeof(String) })
                    );
            lua.DoString("p('hello')");
        }
Пример #4
0
 virtual public bool Init(string script)
 {
     CozyLuaCore lua = new CozyLuaCore();
     lua.DoFile(PathTransform.LuaScript(script));
     mapMethod = new Dictionary<string, string>();
     var methods = lua.GetTable("methods");
     var em = methods.GetEnumerator();
     while (em.MoveNext())
     {
         mapMethod.Add((string)em.Key, (string)em.Value);
     }
     return true;
 }
Пример #5
0
 public CardCollect Run()
 {
     CozyLuaCore lua = new CozyLuaCore();
     lua.LoadCLRPackage();
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')");
     lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')");
     lua.DoFile(PathTransform.LuaScript(script_));
     //lua.DoString(@" import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')");
     //lua.DoString(@"
     //    cc = CardCollect()
     //    c = Card(1,1)
     //    cc:Add(c)");
     return (CardCollect)lua["cc"];
 }