Пример #1
0
 public static Offset <CozmoAnim.BackpackLights> CreateBackpackLights(FlatBufferBuilder builder,
                                                                      uint triggerTime_ms       = 0,
                                                                      uint durationTime_ms      = 0,
                                                                      VectorOffset LeftOffset   = default(VectorOffset),
                                                                      VectorOffset RightOffset  = default(VectorOffset),
                                                                      VectorOffset FrontOffset  = default(VectorOffset),
                                                                      VectorOffset MiddleOffset = default(VectorOffset),
                                                                      VectorOffset BackOffset   = default(VectorOffset))
 {
     builder.StartTable(7);
     BackpackLights.AddBack(builder, BackOffset);
     BackpackLights.AddMiddle(builder, MiddleOffset);
     BackpackLights.AddFront(builder, FrontOffset);
     BackpackLights.AddRight(builder, RightOffset);
     BackpackLights.AddLeft(builder, LeftOffset);
     BackpackLights.AddDurationTimeMs(builder, durationTime_ms);
     BackpackLights.AddTriggerTimeMs(builder, triggerTime_ms);
     return(BackpackLights.EndBackpackLights(builder));
 }
Пример #2
0
 public static BackpackLights GetRootAsBackpackLights(ByteBuffer _bb, BackpackLights obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }