public Ammunition(Catapult catapult, Vector2 startVelocity, Vector2 startPosition, Texture2D texture, int damage) { this.catapult = catapult; this.texture = texture; velocity = startVelocity; velocity.X = MathHelper.Clamp(velocity.X, 1.5f, 100f); position = startPosition; this.damage = damage; timeTillDeath = -10f; isDead = false; flying = true; angle = (float)Math.Atan2(startVelocity.Y, startVelocity.X); }
public DamageUpgrade(Catapult catapult) : base(30) { this.catapult = catapult; }
public Amunition(Catapult catapult, Vector2 startVelocity, Vector2 startPosition) { this.catapult = catapult; velocity = startVelocity; position = startPosition; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create cow manager cowManager = new CowManager(collisionManager, Content.Load<Texture2D>("art//healthBar1"), Content.Load<Texture2D>("art//healthBar2")); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load<Texture2D>("art//bg"); Texture2D wallTexture = Content.Load<Texture2D>("art//Wall_Block"); font = Content.Load<SpriteFont>("ScoreFont"); meatStore = new MeatStore(font, Content.Load<Texture2D>("art//storebackground")); cowManager.AddTexture(typeof(KamikazeCow), Content.Load<Texture2D>("art//Cow_Piece_kamikaze_cow")); cowTexture = Content.Load<Texture2D>("art//Cow_Piece"); cowManager.AddTexture(typeof(Cow), cowTexture); cowManager.AddTexture(typeof(Bull), Content.Load<Texture2D>("art//Cow_Piece_bull")); cowManager.AddTexture(typeof(Meat), Content.Load<Texture2D>("art//meat")); catapult = new Catapult(Content.Load<Texture2D>("art//catapult"), Content.Load<Texture2D>("art//line"), Content.Load<Texture2D>("art//ammo"), collisionManager); wallManager = new WallManager(wallTexture); cowManager.SetWallManager(wallManager); Texture2D villagerTexture = Content.Load<Texture2D>("art//villager"); villagerManager = new VillagerManager(villagerTexture, cowManager, collisionManager, meatStore); meatStore.addTexture(typeof(NewTowerStoreItem), wallTexture); meatStore.addTexture(typeof(NewVillagerStoreItem), villagerTexture); meatStore.addTexture(typeof(DamageUpgrade), Content.Load<Texture2D>("art//DamageUpgrade")); NewTowerStoreItem towerStoreItem = new NewTowerStoreItem(wallManager); NewVillagerStoreItem villagerItem = new NewVillagerStoreItem(villagerManager); DamageUpgrade damageUpgrade = new DamageUpgrade(catapult); //NewTowerStoreItem towerItem2 = new NewTowerStoreItem(wallManager); meatStore.addStoreItem(towerStoreItem); meatStore.addStoreItem(villagerItem); meatStore.addStoreItem(damageUpgrade); // TODO: use this.Content to load your game content here }