private void timer1_Tick(object sender, EventArgs e) { //Code for timer iteration Draw.Render(); glControl1.SwapBuffers(); Rotate(); //Spin image according to mouse Main.ii++; //increase the itteration count label9.Text = "Current Frame: " + Main.ii.ToString(); if (Main.Flash == 1) { if (Main.ii % 10 > 5) { Main.Map[0].data.setTint(2); } else { Main.Map[0].data.setTint(5); } } else if (Main.Flash == 2) { if (Main.ii % 10 > 5) { Main.Map[0].data.setTint(1); Main.Map[1].data.setTint(2); } else { Main.Map[0].data.setTint(4); Main.Map[1].data.setTint(5); } } }
private void glControl1_Paint(object sender, PaintEventArgs e) { //Update Image Draw.Render(); glControl1.SwapBuffers(); }