Пример #1
0
 public void PlayAnimation(Animation animation)
 {
     if (CurrentAnimation == animation) return;
     CurrentAnimation = animation;
     FrameIndex = 0;
     _time = 0.0f;
 }
Пример #2
0
        public static Animation CompileAnimation(Texture2D texture, int yIndex, int numFrames, Vector2 frameSize, float frameTime, bool isLooping)
        {
            var animation = new Animation(texture, frameTime, isLooping);

            for (var i = 0; i < numFrames; i++) {
                animation.FrameList.Add((new Rectangle((int)(i * frameSize.X), (int)(yIndex * frameSize.X), (int)frameSize.X, (int)frameSize.Y)));
            }

            return animation;
        }