public RendererXNA(Game1 game) { Game = game; Batch = new SpriteBatch(game.GraphicsDevice); BlankTexture = new Texture2D(Game.GraphicsDevice, 1, 1); BlankTexture.SetData<Color>(new Color[] { new Color(255, 255, 255, 255) }); FontTypes.Add(Squid.Font.Default, new Squid.Font { Name = "Arial10", Family = "Arial", Size = 8, Bold = true, International = true }); KeyboardLayout = GetKeyboardLayout(0); KeyStates = new byte[0x100]; Rasterizer = new RasterizerState(); Rasterizer.ScissorTestEnable = true; Sampler = new SamplerState(); Sampler.Filter = TextureFilter.Anisotropic; }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (var game = new Game1()) { game.Run(); } }