public void NetDataManager(NetData data) { switch ((NetStatus)data.ReadByte()) { case NetStatus.Create: string n = data.ReadString(); Vector3 p = data.ReadVector3(); Quaternion r = data.ReadQuaternion(); Manager.CreateGameObject(prefabId, p, r); break; case NetStatus.Remain: Remain(data.ReadFloat()); break; case NetStatus.End: End(); break; } }