/// <summary> /// 直流 /// </summary> /// <returns></returns> public byte[] ToArray2() { //byte[] data = new byte[4]; List <byte> data = new List <byte>(); //int freq = Array.IndexOf(FrequencyArray, this.Freq); //byte freqval = (byte)freq; //byte freqtmp = (byte)(freqval << 4); //byte gearval = this.Gear; //byte xx = (byte)(freqtmp + gearval); //data[0] = (byte)((freqval << 4) + gearval); //data[0] = freqval; Int16 tmp = HalfFloat.ToInt16(this.CoeffK); data.Add((byte)(tmp & 0xff)); data.Add((byte)((tmp >> 8) & 0xff)); //if(freqval == 0) //{ tmp = HalfFloat.ToInt16(this.CoeffB); data.Add((byte)(tmp & 0xff)); data.Add((byte)((tmp >> 8) & 0xff)); //} return(data.ToArray()); }
/// <summary> /// 交流 /// </summary> /// <returns></returns> /// public byte[] ToArray() { List <byte> data = new List <byte>(); Int16 tmp = HalfFloat.ToInt16(this.CoeffK); data.Add((byte)(tmp & 0xff)); data.Add((byte)((tmp >> 8) & 0xff)); //tmp = HalfFloat.ToInt16(this.CoeffB); //data.Add((byte)(tmp & 0xff)); //data.Add((byte)((tmp >> 8) & 0xff)); ////} return(data.ToArray()); }
/// <summary> /// 小盒子 /// </summary> /// <returns></returns> public byte[] ToArray3() { byte[] data = new byte[5]; int freq = Array.IndexOf(FrequencyArray, this.Freq); byte freqval = (byte)freq; //byte freqtmp = (byte)(freqval << 4); byte gearval = this.Gear; //byte xx = (byte)(freqtmp + gearval); data[0] = (byte)((freqval << 4) + gearval); Int16 tmp = HalfFloat.ToInt16(this.CoeffK); data[1] = (byte)(tmp & 0xff); data[2] = (byte)((tmp >> 8) & 0xff); tmp = HalfFloat.ToInt16(this.CoeffB); data[3] = (byte)(tmp & 0xff); data[4] = (byte)((tmp >> 8) & 0xff); return(data); }