Пример #1
0
 // Enter a state and push it onto the 'virtual callstack'.
 // Stackframe describing state to enter, along with the
 // locals in that state.
 public void EnterState(VirtualStackFrame stackFrame)
 {
     if (stackFrame != null && stackFrame.State != null)
     {
         this.callStack.Push(stackFrame);
         this.controller.EnterState(stackFrame);
     }
     else
     { // signify "Uninstrumented call"
         this.callStack.Push(null);
     }
 }
Пример #2
0
        internal void EnterState(VirtualStackFrame newFrame)
        {
            this.eventCode           = EventCode.Enter;
            this.enterStackParameter = newFrame;

            this.eventSend.Set();

            // Block until Island executes Nop,
            // giving BPs a chance to be hit.
            // Must block here if the island is stopped at a breakpoint.
            this.eventDone.WaitOne();
        }
Пример #3
0
        // Common helper to invoke an Stack frame.
        // This handles marshaling the args.
        // islandArguments - arbitrary argument passed ot the islands.
        // [DebuggerHidden]
        internal void InvokeWorker(object islandArguments, VirtualStackFrame stackFrame)
        {
            State state = stackFrame.State;

            if (!state.DebuggingEnabled)
            {
                // We need to short circuit and call IslandWorker because that is what the generated code
                // would have done, if we had generated it. This causes the thread to finish up.
                ThreadWorkerController.IslandWorker((ThreadWorkerController)islandArguments);
                return;
            }

            MethodInfo methodInfo = this.dynamicModuleManager.GetIsland(state, this.IsPriming);
            IDictionary <string, object> allLocals = stackFrame.Locals;

            // Package up the raw arguments array.
            const int numberOfBaseArguments = 2;
            int       numberOfEarlyLocals   = state.NumberOfEarlyLocals;

            object[] arguments = new object[numberOfBaseArguments + numberOfEarlyLocals]; // +1 for IslandArguments and +1 for IsPriming
            arguments[0] = this.IsPriming;
            arguments[1] = islandArguments;
            if (numberOfEarlyLocals > 0)
            {
                int i = numberOfBaseArguments;
                foreach (LocalsItemDescription localsItemDescription in state.EarlyLocals)
                {
                    string name = localsItemDescription.Name;
                    object value;
                    if (allLocals.TryGetValue(name, out value))
                    {
                        // We could assert that val.GetType() is assignable to localsItemDescription.Type.
                        // MethodInfo invoke will check this anyways; but we could check
                        // it and give a better error.
                    }
                    else
                    {
                        // Local not supplied in the array! Use a default.
                        value = Activator.CreateInstance(localsItemDescription.Type);
                    }
                    arguments[i] = value;
                    i++;
                }
            }
            methodInfo.Invoke(null, arguments);
        }
Пример #4
0
            // Pop the state most recently pushed by EnterState.
            //[SuppressMessage(FxCop.Category.Usage, FxCop.Rule.ReviewUnusedParameters, Justification = "Revisit for bug 36860")]
            public void LeaveState(State state)
            {
                if (this.callStack.Count > 0)
                {
                    VirtualStackFrame stackFrame = this.callStack.Pop();
                    Fx.Assert(
                        (state == null && stackFrame == null) ||
                        (stackFrame != null && stackFrame.State == state),
                        "Unmatched LeaveState: " +
                        ((state == null) ? "null" : state.Name) +
                        " with top stack frame: " +
                        ((stackFrame == null || stackFrame.State == null) ? "null" : stackFrame.State.Name));

                    if (stackFrame != null)    // Matches with an uninstrumented Activity.
                    {
                        this.controller.LeaveState();
                    }
                }
                else
                {
                    Fx.Assert("Unmatched LeaveState: " + ((state != null) ? state.Name : "null"));
                }
            }
Пример #5
0
 // Enter a state and push it onto the 'virtual callstack'.
 // Stackframe describing state to enter, along with the
 // locals in that state.
 internal void EnterState(int threadIndex, VirtualStackFrame stackFrame)
 {
     Fx.Assert(threadIndex < this.threads.Count, "Index out of range for thread");
     Fx.Assert(this.threads[threadIndex] != null, "LogicalThread is null");
     this.threads[threadIndex].EnterState(stackFrame);
 }