Arc shape.
Наследование: Core2D.Shape.BaseShape, IArc
Пример #1
0
        /// <inheritdoc/>
        public override void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var _dc = dc as DrawingContext;

            var style = arc.Style;
            if (style == null)
                return;

            double thickness = style.Thickness / _state.ZoomX;
            double half = thickness / 2.0;

            Tuple<Brush, Pen> styleCached = _styleCache.Get(style);
            Brush fill;
            Pen stroke;
            if (styleCached != null)
            {
                fill = styleCached.Item1;
                stroke = styleCached.Item2;
            }
            else
            {
                fill = CreateBrush(style.Fill);
                stroke = CreatePen(style, thickness);
                _styleCache.Set(style, Tuple.Create(fill, stroke));
            }

            var a = WpfArc.FromXArc(arc);

            PathGeometry pg = _arcCache.Get(arc);
            if (pg != null)
            {
                var pf = pg.Figures[0];
                pf.StartPoint = new Point(a.Start.X + dx, a.Start.Y + dy);
                pf.IsFilled = arc.IsFilled;
                var segment = pf.Segments[0] as ArcSegment;
                segment.Point = new Point(a.End.X + dx, a.End.Y + dy);
                segment.Size = new Size(a.Radius.Width, a.Radius.Height);
                segment.IsLargeArc = a.IsLargeArc;
                segment.IsStroked = arc.IsStroked;
            }
            else
            {
                var pf = new PathFigure()
                {
                    StartPoint = new Point(a.Start.X, a.Start.Y),
                    IsFilled = arc.IsFilled
                };

                var segment = new ArcSegment(
                    new Point(a.End.X, a.End.Y),
                    new Size(a.Radius.Width, a.Radius.Height),
                    0.0,
                    a.IsLargeArc, SweepDirection.Clockwise,
                    arc.IsStroked);

                //segment.Freeze();
                pf.Segments.Add(segment);
                //pf.Freeze();
                pg = new PathGeometry();
                pg.Figures.Add(pf);
                //pg.Freeze();

                _arcCache.Set(arc, pg);
            }

            DrawPathGeometryInternal(_dc, half, fill, stroke, arc.IsStroked, arc.IsFilled, pg);
        }
Пример #2
0
        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);
            var editor = _serviceProvider.GetService<ProjectEditor>();
            double sx = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, editor.Project.Options.SnapX) : x;
            double sy = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, editor.Project.Options.SnapY) : y;
            switch (_currentState)
            {
                case ToolState.None:
                    {
                        var style = editor.Project.CurrentStyleLibrary.Selected;
                        _connectedPoint3 = false;
                        _connectedPoint4 = false;
                        _arc = XArc.Create(
                            sx, sy,
                            editor.Project.Options.CloneStyle ? style.Clone() : style,
                            editor.Project.Options.PointShape,
                            editor.Project.Options.DefaultIsStroked,
                            editor.Project.Options.DefaultIsFilled);

                        var result = editor.TryToGetConnectionPoint(sx, sy);
                        if (result != null)
                        {
                            _arc.Point1 = result;
                        }

                        editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                        ToStateOne();
                        Move(_arc);
                        _currentState = ToolState.One;
                        editor.CancelAvailable = true;
                    }
                    break;
                case ToolState.One:
                    {
                        if (_arc != null)
                        {
                            _arc.Point2.X = sx;
                            _arc.Point2.Y = sy;
                            _arc.Point3.X = sx;
                            _arc.Point3.Y = sy;

                            var result = editor.TryToGetConnectionPoint(sx, sy);
                            if (result != null)
                            {
                                _arc.Point2 = result;
                            }

                            editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                            ToStateTwo();
                            Move(_arc);
                            _currentState = ToolState.Two;
                        }
                    }
                    break;
                case ToolState.Two:
                    {
                        if (_arc != null)
                        {
                            _arc.Point3.X = sx;
                            _arc.Point3.Y = sy;
                            _arc.Point4.X = sx;
                            _arc.Point4.Y = sy;

                            var result = editor.TryToGetConnectionPoint(sx, sy);
                            if (result != null)
                            {
                                _arc.Point3 = result;
                                _connectedPoint3 = true;
                            }
                            else
                            {
                                _connectedPoint3 = false;
                            }

                            editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Add(_arc);
                            editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                            ToStateThree();
                            Move(_arc);
                            _currentState = ToolState.Three;
                        }
                    }
                    break;
                case ToolState.Three:
                    {
                        if (_arc != null)
                        {
                            _arc.Point4.X = sx;
                            _arc.Point4.Y = sy;

                            var result = editor.TryToGetConnectionPoint(sx, sy);
                            if (result != null)
                            {
                                _arc.Point4 = result;
                                _connectedPoint4 = true;
                            }
                            else
                            {
                                _connectedPoint4 = false;
                            }

                            editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Remove(_arc);
                            Remove();
                            Finalize(_arc);
                            editor.Project.AddShape(editor.Project.CurrentContainer.CurrentLayer, _arc);
                            _currentState = ToolState.None;
                            editor.CancelAvailable = false;
                        }
                    }
                    break;
            }
        }
Пример #3
0
 public void Inherits_From_BaseShape()
 {
     var target = new XArc();
     Assert.True(target is BaseShape);
 }
Пример #4
0
        /// <inheritdoc/>
        public override void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var canvas = dc as SKCanvas;

            using (SKPaint brush = ToSKPaintBrush(arc.Style.Fill))
            using (SKPaint pen = ToSKPaintPen(arc.Style, _scaleToPage, _sourceDpi, _targetDpi))
            using (var path = new SKPath())
            {
                var a = GdiArc.FromXArc(arc);
                var rect = new SKRect(
                    _scaleToPage(a.X + dx),
                    _scaleToPage(a.Y + dy),
                    _scaleToPage(a.X + dx + a.Width),
                    _scaleToPage(a.Y + dy + a.Height));
                path.AddArc(rect, (float)a.StartAngle, (float)a.SweepAngle);
                DrawPathInternal(canvas, brush, pen, arc.IsStroked, arc.IsFilled, path);
            }
        }
Пример #5
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="arc"></param>
        /// <param name="v"></param>
        /// <param name="threshold"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static BaseShape HitTestArc(XArc arc, Vector2 v, double threshold, double dx, double dy)
        {
            if (ShapeBounds.GetPointBounds(arc.Point1, threshold, dx, dy).Contains(v))
            {
                return arc.Point1;
            }

            if (ShapeBounds.GetPointBounds(arc.Point2, threshold, dx, dy).Contains(v))
            {
                return arc.Point2;
            }

            if (ShapeBounds.GetPointBounds(arc.Point3, threshold, dx, dy).Contains(v))
            {
                return arc.Point3;
            }

            if (ShapeBounds.GetPointBounds(arc.Point4, threshold, dx, dy).Contains(v))
            {
                return arc.Point4;
            }

            if (ShapeBounds.GetArcBounds(arc, dx, dy).Contains(v))
            {
                return arc;
            }

            return null;
        }
Пример #6
0
 /// <inheritdoc/>
 public override void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
 {
     // TODO: Implement Draw arc.
 }
Пример #7
0
        /// <inheritdoc/>
        public override void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            if (!arc.IsFilled && !arc.IsStroked)
                return;

            var _dc = dc as AM.DrawingContext;

            AM.IBrush brush = ToBrush(arc.Style.Fill);
            AM.Pen pen = ToPen(arc.Style, _scaleToPage);

            var sg = new AM.StreamGeometry();
            using (var sgc = sg.Open())
            {
                var a = WpfArc.FromXArc(arc);

                sgc.BeginFigure(
                    new A.Point(a.Start.X + dx, a.Start.Y),
                    arc.IsFilled);

                sgc.ArcTo(
                    new A.Point(a.End.X + dx, a.End.Y + dy),
                    new A.Size(a.Radius.Width, a.Radius.Height),
                    0.0,
                    a.IsLargeArc,
                    AM.SweepDirection.Clockwise);

                sgc.EndFigure(false);
            }

            _dc.DrawGeometry(
                arc.IsFilled ? brush : null,
                arc.IsStroked ? pen : null,
                sg);
        }
Пример #8
0
 /// <summary>
 /// Draws a <see cref="XArc"/> shape using drawing context.
 /// </summary>
 /// <param name="dc">The native drawing context.</param>
 /// <param name="arc">The <see cref="XArc"/> shape.</param>
 /// <param name="dx">The X coordinate offset.</param>
 /// <param name="dy">The Y coordinate offset.</param>
 /// <param name="db">The properties database.</param>
 /// <param name="r">The data record.</param>
 public abstract void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r);
Пример #9
0
        /// <inheritdoc/>
        public override void Draw(object dc, XArc arc, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var a = GdiArc.FromXArc(arc);
            if (a.Width <= 0.0 || a.Height <= 0.0)
                return;

            var _gfx = dc as Graphics;

            Brush brush = ToSolidBrush(arc.Style.Fill);
            Pen pen = ToPen(arc.Style, _scaleToPage);

            if (arc.IsFilled)
            {
                var path = new GraphicsPath();
                path.AddArc(
                    _scaleToPage(a.X + dx),
                    _scaleToPage(a.Y + dy),
                    _scaleToPage(a.Width),
                    _scaleToPage(a.Height),
                    (float)a.StartAngle,
                    (float)a.SweepAngle);
                _gfx.FillPath(brush, path);
            }

            if (arc.IsStroked)
            {
                _gfx.DrawArc(
                    pen,
                    _scaleToPage(a.X + dx),
                    _scaleToPage(a.Y + dy),
                    _scaleToPage(a.Width),
                    _scaleToPage(a.Height),
                    (float)a.StartAngle,
                    (float)a.SweepAngle);
            }

            brush.Dispose();
            pen.Dispose();
        }
Пример #10
0
        /// <summary>
        /// Get the bounding rectangle for <see cref="XArc"/> shape.
        /// </summary>
        /// <param name="arc"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static Rect2 GetArcBounds(XArc arc, double dx, double dy)
        {
            double x1 = arc.Point1.X + dx;
            double y1 = arc.Point1.Y + dy;
            double x2 = arc.Point2.X + dx;
            double y2 = arc.Point2.Y + dy;

            double x0 = (x1 + x2) / 2.0;
            double y0 = (y1 + y2) / 2.0;

            double r = Sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
            double x = x0 - r;
            double y = y0 - r;
            double width = 2.0 * r;
            double height = 2.0 * r;

            return new Rect2(x, y, width, height);
        }
Пример #11
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="arc"></param>
        /// <param name="rect"></param>
        /// <param name="selected"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static bool HitTestArc(XArc arc, Rect2 rect, ISet<BaseShape> selected, double dx, double dy)
        {
            if (ShapeBounds.GetArcBounds(arc, dx, dy).IntersectsWith(rect))
            {
                if (selected != null)
                {
                    selected.Add(arc);
                    return false;
                }
                else
                {
                    return true;
                }
            }

            return false;
        }