public void ChecksWieldingByLevel() { var character = new Wizard { Experience = 1000 }; var item1 = new Staff { MinLevel = 5 }; var result1 = _god.Says(character).Can.Wield(item1); Assert.That(result1, Is.True, "Failed for legal item."); var item2 = new Staff { MinLevel = 100 }; var result2 = _god.Says(character).Can.Wield(item2); Assert.That(result2, Is.False, "Failed for illegal item."); }
public void RefusesWieldingIllegalItem() { var character = new Wizard() {WieldedWeapon = new IronDagger()}; var item = new IronDagger(); var result = _god.Says(character).Can.Wield(item); Assert.That(result, Is.False); }
public void AcceptsEquipingArmor() { var character = new Wizard(); var item = new ClothArmor(); var result = _god.Says(character).Can.Equip(item); Assert.That(result, Is.True); }
public void CantEquipHighLevelArmors() { var character = new Wizard(); var item = new ClothArmor { MinLevel = 15 }; var result = _god.Says(character).Can.Equip(item); Assert.That(result, Is.False); }
public void AcceptsWieldingLegal() { var character = new Wizard { Experience = Int32.MaxValue }; var item = new Staff(); var result = _god.Says(character).Can.Wield(item); Assert.That(result, Is.True); }
public void WizardLevelsUp() { var wizard = new Wizard(); wizard.Experience += 300d; Assert.That(wizard.Level, Is.AtLeast(2)); }
public void RefuseAttackIllegalObject() { var character = new Wizard() {WieldedWeapon = new IronDagger()}; var item = new IronDagger(); var result = _god.Says(character).Can.Attack(item); Assert.That(result,Is.False); }
public void AcceptAttackLegalObject() { var character = new Wizard() {WieldedWeapon = new IronDagger()}; var character2 = new Wizard(); var item = new IronDagger(); var result = _god.Says(character).Can.Attack(character2); Assert.That(result,Is.True); }