public void Destroy() { UtilTool.SafeDestroy(this.templateGo); UtilTool.SafeDestroy(this.rootGo); this.objectsCache.Clear(); }
public void Destroy() { this.mObjectPool.Destroy(); UtilTool.SafeDestroy(this.mRootGo); }
private void OnDestroy(GameObject rGo) { UtilTool.SafeDestroy(rGo); }
public void Destroy() { this.mPrefabGo = null; this.mObjectPool.Destroy(); UtilTool.SafeDestroy(this.mRootGo); }