Пример #1
0
            private float CalculateSpellCriticalChance(Unit victim, SpellInfo spellInfo, SpellSchoolMask schoolMask, Spell spell = null)
            {
                if (spellInfo.HasAttribute(SpellAttributes.CantCrit) || spellInfo.DamageClass == SpellDamageClass.None)
                {
                    return(0.0f);
                }

                if (spellInfo.HasAttribute(SpellAttributes.AlwaysCrit))
                {
                    return(100.0f);
                }

                float critChance = unit.CritPercentage;

                if (victim == null)
                {
                    return(Mathf.Max(critChance, 0.0f));
                }

                switch (spellInfo.DamageClass)
                {
                case SpellDamageClass.Magic:
                    if (!spellInfo.IsPositive)
                    {
                        critChance += victim.Auras.TotalAuraModifier(AuraEffectType.ModAttackerSpellCritChance);
                    }
                    goto default;

                case SpellDamageClass.Melee:
                    if (!spellInfo.IsPositive)
                    {
                        critChance += victim.Auras.TotalAuraModifier(AuraEffectType.ModAttackerMeleeCritChance);
                    }
                    goto default;

                case SpellDamageClass.Ranged:
                    if (!spellInfo.IsPositive)
                    {
                        critChance += victim.Auras.TotalAuraModifier(AuraEffectType.ModAttackerRangedCritChance);
                    }
                    goto default;

                default:
                    critChance += victim.Auras.TotalAuraModifierForCaster(AuraEffectType.ModAttackerSpellCritChanceForCaster, unit.Id);
                    critChance += victim.Auras.TotalAuraModifier(AuraEffectType.ModAttackerSpellAndWeaponCritChance);
                    break;
                }

                IReadOnlyList <AuraEffect> spellCritAuras = unit.GetAuraEffects(AuraEffectType.OverrideSpellCritCalculation);

                if (spellCritAuras != null)
                {
                    for (int i = 0; i < spellCritAuras.Count; i++)
                    {
                        if (spellCritAuras[i].EffectInfo is AuraEffectInfoOverrideSpellCritCalculation effectInfo)
                        {
                            effectInfo.ModifySpellCrit(unit, victim, spellInfo, ref critChance, spell);
                        }
                    }
                }

                return(Mathf.Max(critChance, 0.0f));
            }