private static void RegisterState(string StateName, State StateClass) { if (StateName == "") Debug.LogError("StateName has to be a valid string."); else if (StateClass == null) Debug.LogError("StateFactory.RegisterState - StateClass must not be null."); else { if (m_States.ContainsKey(StateName)) Debug.LogWarning("State" + StateName + "already exists"); else m_States.Add(StateName, StateClass); } }
/// <summary> /// Creates an instance of the REPL engine ViewModel. /// </summary> /// <param name="replState">Reactive extensions stream of the REPL engine state.</param> /// <param name="replOutput">Reactive extensions stream of the REPL engine output.</param> /// <param name="replError">Reactive extensions stream of the REPL engine errors.</param> /// <param name="workingDirectory">Reactive extensions stream of the REPL engine working directory.</param> /// <param name="processService">Handles starting windows processes.</param> public ReplEngineViewModel(IObservable<State> replState, IObservable<ReplLineViewModel> replOutput, IObservable<ReplLineViewModel> replError, string workingDirectory, IProcessService processService) { _workingDirectory = workingDirectory; _processService = processService; _state = Core.State.Unknown; _output = new ObservableCollection<ReplLineViewModel>(); _reset = new Subject<Unit>(); _execute = new Subject<string>(); ClearCommand = new ReplRelayCommand(Clear, CanClear); ResetCommand = new ReplRelayCommand(ResetImpl, CanReset); ExecuteCommand = new ReplRelayCommand<string>(ExecuteImpl, CanExecute); OpenWorkingFolderCommand = new ReplRelayCommand(OpenWorkingFolder); _disposable = new CompositeDisposable { Disposable.Create(() => { ClearCommand = null; ResetCommand = null; ExecuteCommand = null; }), _reset, _execute, replState.Subscribe(UpdateState), replOutput.Where(x => x.Value != Prompt) .Subscribe(x => { _output.Add(x); CommandManager.InvalidateRequerySuggested(); }), replError.Where(x => x.Value != Prompt) .Subscribe(x => { _output.Add(x); CommandManager.InvalidateRequerySuggested(); }) }; }
private void UpdateState(State state) { if (_state != state) { Debug.WriteLine("state = " + state); _state = state; OnPropertyChanged("State"); OnPropertyChanged("Prompt"); OnPropertyChanged("IsReadOnly"); } }
private bool hasProductWithUser(State S, Product P, User U) { foreach (Product pr in S.Products) { if (pr.Equals(P)) { foreach (User usr in pr.Users) { if (usr.Equals(U)) return true; } } } return false; }
protected override void OnStart(string[] args) { eventLog1.WriteEntry("Work began"); State stt = new State("\\\\venera\\autodesk_lic_status\\status_venera.txt"); }