Пример #1
0
        public static long UpdateSubResources(GraphicsCommandList cmdList, Resource destResource, Resource intermediateResource, int firstSubresource, int numSubresource, long requiredSize, PlacedSubResourceFootprint[] layouts, long[] rowSizesInBytes, SubResourceInformation[] datas)
        {
            var intermediateDesc = intermediateResource.Description;
            var destDesc         = destResource.Description;
            var dataPtr          = Marshal.UnsafeAddrOfPinnedArrayElement(datas, 0);

            if (intermediateDesc.Dimension != ResourceDimension.Buffer ||
                intermediateDesc.Width < requiredSize + layouts[0].Offset ||
                requiredSize == 0 ||
                (destDesc.Dimension == ResourceDimension.Buffer &&
                 (firstSubresource != 0) || numSubresource != 1))
            {
                return(0);
            }

            var ptr = intermediateResource.Map(0, null);

            if (ptr == IntPtr.Zero)
            {
                return(0);
            }

            for (int idx = 0; idx < numSubresource; idx++)
            {
                if (rowSizesInBytes[idx] == 0)
                {
                    return(0);
                }
                intermediateResource.WriteToSubresource(idx, null, new IntPtr(datas[idx].Offset), datas[idx].RowPitch, datas[idx].DepthPitch);
            }

            if (destDesc.Dimension == ResourceDimension.Buffer)
            {
                cmdList.CopyBufferRegion(destResource, 0, intermediateResource, layouts[0].Offset, layouts[0].Footprint.Width);
            }
            else
            {
                for (int idx = 0; idx < numSubresource; idx++)
                {
                    var dest = new TextureCopyLocation(destResource, idx + firstSubresource);
                    var src  = new TextureCopyLocation(intermediateResource, layouts[idx]);
                    cmdList.CopyTextureRegion(dest, 0, 0, 0, src, null);
                }
            }

            return(requiredSize);
        }