// TODO public GCUpdateInfo(PCInfo pcinfo2) { this.ID = PacketID.GCUpdateInfo; this.PCInfo = pcinfo2; this.InventoryInfo = new InventoryInfo(); this.GearInfo = new GearInfo(); GearSlotInfo gsi1 = new GearSlotInfo(); /*gsi1.ObjectID = 0x0B4F0; * gsi1.ItemClass = 19; * gsi1.ItemType = 1; * gsi1.SlotID = 0; * this.GearInfo.GearSlotInfoList.Add(gsi1);*/ this.ExtraInfo = new ExtraInfo(); /*ExtraSlotInfo esi1 = new ExtraSlotInfo(); * esi1.ObjectID = 0x0B4F0; * esi1.ItemClass = 1; * esi1.ItemType = 1; * * this.ExtraInfo.ExtraSlotInfoList.Add(esi1)*/; this.EffectInfo = new EffectInfo(); EffectInfo.Status a; a.val1 = 0; a.val2 = 0; this.EffectInfo.EList.Add(a); this.ZoneID = 12; //12;5001 this.ZoneX = 30; // 117; this.ZoneY = 22; //145; this.GameTime = new GameTime(); this.Weather = Weather.WEATHER_RAINY; this.DarkLevel = 0; this.LightLevel = 0; this.NPCTypeList = new List <ushort>(); this.MonsterTypeList = new List <ushort>(); this.NPCInfoList = new List <NPCInfo>(); this.Premium = 0; this.SMSCharge = 0; this.NicknameInfo = new NicknameInfo(); this.NonPK = 0x0; this.GuildUnionID = 0; this.GuildUnionUserType = 0x0; this.BloodBibleSignInfo = new BloodBibleSignInfo(); this.PowerjjangPoint = 0; // TODO }
// TODO public GCUpdateInfo(PCInfo pcinfo2) { this.ID = PacketID.GCUpdateInfo; this.PCInfo = pcinfo2; this.InventoryInfo = new InventoryInfo(); this.GearInfo = new GearInfo(); GearSlotInfo gsi1 = new GearSlotInfo(); /*gsi1.ObjectID = 0x0B4F0; gsi1.ItemClass = 19; gsi1.ItemType = 1; gsi1.SlotID = 0; this.GearInfo.GearSlotInfoList.Add(gsi1);*/ this.ExtraInfo = new ExtraInfo(); /*ExtraSlotInfo esi1 = new ExtraSlotInfo(); esi1.ObjectID = 0x0B4F0; esi1.ItemClass = 1; esi1.ItemType = 1; this.ExtraInfo.ExtraSlotInfoList.Add(esi1)*/; this.EffectInfo = new EffectInfo(); EffectInfo.Status a; a.val1 = 0; a.val2 = 0; this.EffectInfo.EList.Add(a); this.ZoneID = 12;//12;5001 this.ZoneX = 30;// 117; this.ZoneY = 22;//145; this.GameTime = new GameTime(); this.Weather = Weather.WEATHER_RAINY; this.DarkLevel = 0; this.LightLevel = 0; this.NPCTypeList = new List<ushort>(); this.MonsterTypeList = new List<ushort>(); this.NPCInfoList = new List<NPCInfo>(); this.Premium = 0; this.SMSCharge = 0; this.NicknameInfo = new NicknameInfo(); this.NonPK = 0x0; this.GuildUnionID = 0; this.GuildUnionUserType = 0x0; this.BloodBibleSignInfo = new BloodBibleSignInfo(); this.PowerjjangPoint = 0; // TODO }