Пример #1
0
    public void StartGame()
    {
        m_game = new Core.Game();

        GameObject button = GameObject.Find("StartButton");

        GameObject TextPointToWin   = GameObject.Find("TextPointToWin");
        GameObject TextKnightLife   = GameObject.Find("TextKnightLife");
        GameObject TextSamouraiLife = GameObject.Find("TextSamouraiLife");
        GameObject TextNbOfKnight   = GameObject.Find("TextNbOfKnight");
        GameObject TextNbOfSamourai = GameObject.Find("TextNbOfSamourai");

        InputField inputfPointToWin   = TextPointToWin.GetComponentInChildren <InputField>();
        InputField inputfKnightLife   = TextKnightLife.GetComponentInChildren <InputField>();
        InputField inputfSamouraiLife = TextSamouraiLife.GetComponentInChildren <InputField>();
        InputField inputfNbOfKnight   = TextNbOfKnight.GetComponentInChildren <InputField>();
        InputField inputfNbOfSamourai = TextNbOfSamourai.GetComponentInChildren <InputField>();

        m_game.GameConfiguration.SetItemValue("PointToWin", inputfPointToWin.text);
        m_game.GameConfiguration.SetItemValue("KnightStamina", inputfKnightLife.text);
        m_game.GameConfiguration.SetItemValue("SamouraiStamina", inputfSamouraiLife.text);
        m_game.GameConfiguration.SetItemValue("Team[0].KnightCount", inputfNbOfKnight.text);
        m_game.GameConfiguration.SetItemValue("Team[1].SamouraiCount", inputfNbOfSamourai.text);


        m_game.Initialize();

        button.SetActive(false);
        TextPointToWin.SetActive(false);
        TextKnightLife.SetActive(false);
        TextSamouraiLife.SetActive(false);
        TextNbOfKnight.SetActive(false);
        TextNbOfSamourai.SetActive(false);
    }
Пример #2
0
        static void Main()
        {
            Log.Info("Starting");

            ResultList = new List<RunResult>();

            var p1 = new AiPlayer("TimWinBot");
            var p2 = new AiPlayer("JimTieBot");
            const int maxCount = 1000000;
            Console.CursorTop = 3;
            Game game = null;
            for (var i = 0; i < maxCount; i++)
            {
                DrawProgressBar(i, maxCount - 1, '#', "");
                var time = new Stopwatch();
                time.Start();
                if (game == null)
                {
                    game = new Game(p1, p2);

                }
                else
                {
                    game.Reset();
                }
                var g = game;
                g.Start();
                while (game.Status == GameStatus.Running)
                    Thread.Sleep(1);
                while (game.ReadyForReset == false) Thread.Sleep(1);
                time.Stop();
                var oldColor = Console.ForegroundColor;
                if (game.WinStatus == GameWinStatus.Win)
                {
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("[{0}ms] {1} - {2}", time.ElapsedMilliseconds, game.WinStatus, game.Winner);
                    Console.ForegroundColor = oldColor;
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.WriteLine("[{0}ms] {1} -           ", time.ElapsedMilliseconds, game.WinStatus);
                    Console.ForegroundColor = oldColor;
                }
                ResultList.Add(new RunResult(game.Winner, game.WinStatus, time.ElapsedMilliseconds));
                TotalCount++;
            }
            if(game!= null)
                game.Dispose();
            Console.SetCursorPosition((Console.WindowWidth / 2) - 2, Console.WindowHeight - 2);
            Console.WriteLine("Done");
            Console.ReadKey();
            Log.Info("Stopping");
        }