private void CheckCrossingIndex() { if (controlRowCol.GetCurrentHoverCharacter().IsCrossingIndexChar()) { for (int i = 0; i < currentRowCols.Length; i++) { if (currentRowCols[i] == null) { currentRowCols[i] = controlRowCol.GetCurrentHoverCharacter().GetLinkedRowCol(); currentLinkingRowCol = controlRowCol.GetCurrentHoverCharacter().GetLinkedRowCol(); currentLinkingRowCol.gameObject.SetActive(true); currentLinkingRowCol.GetCurrentHoverCharacter().ToggleFinger(false); currentLinkingCrosswordChar = controlRowCol.GetCurrentHoverCharacter().GetLinkedCrosswordChar(); } else { continue; } } CalculateMovementDirection(); } }
private void ClearCrossingInformation() { for (int i = 0; i < currentRowCols.Length; i++) { currentRowCols[i] = null; } currentLinkingRowCol = null; currentLinkingCrosswordChar = null; }
private void InitializeCrossword() { controlRowCol = allRowCols[0]; currentRowCols[0] = controlRowCol; controlRowCol.gameObject.SetActive(true); controlRowCol.SetCurrentHoverCharacter(0); controlRowColNumOfChars = controlRowCol.GetNumCharSlots(); CalculateMovementDirection(); }
private void SetControlRowCol(int callingDirection) { controlRowCol.GetCurrentHoverCharacter().ToggleFinger(false); controlRowCol.gameObject.SetActive(false); int hoverCharacterIndexToSet = 0; for (int i = 0; i < currentLinkingRowCol.GetCrosswordChars().Length; i++) { if (currentLinkingRowCol.GetCrosswordChars()[i] == currentLinkingCrosswordChar) { hoverCharacterIndexToSet = i; break; } } controlRowCol = currentLinkingRowCol; controlRowCol.gameObject.SetActive(true); SetControlRowColCurrentHoverIndex(hoverCharacterIndexToSet); ClearCrossingInformation(); movementDirection = controlRowCol.GetMovementDirection(); currentRowCols[0] = controlRowCol; controlRowColNumOfChars = controlRowCol.GetNumCharSlots(); //return control back to the requested direction of movement //1 returns control to vertical and 2 returns control to horizontal switch (callingDirection) { case 1: VerticallyMoveSelector(); break; case 2: HorizontallyMoveSelector(); break; default: break; } exchangingControlRowCol = false; }