Наследование: CSharpRTMP.Core.Protocols.BaseProtocol
        protected override bool PerformHandshake(InputStream buffer)
        {
            switch (_rtmpState)
            {
            case RTMPState.RTMP_STATE_NOT_INITIALIZED:
                if (buffer.AvaliableByteCounts < 1537)
                {
                    return(true);
                }
                var handshakeType = buffer.ReadByte();
                var temp          = new byte[4];
                _currentFPVersion = (uint)IPAddress.NetworkToHostOrder(BitConverter.ToInt32(buffer.GetBuffer(), (int)(buffer.Position + 4)));
                switch (handshakeType)
                {
                case 3:         //plain

                    return(PerformHandshake(buffer, false));

                case 6:         //encrypted

                    return(PerformHandshake(buffer, true));

                default:

                    Logger.FATAL("Handshake type not implemented: {0}", handshakeType);
                    return(false);
                }

            case RTMPState.RTMP_STATE_SERVER_RESPONSE_SENT:
                if (buffer.AvaliableByteCounts < 1537)
                {
                    return(true);
                }
                buffer.Ignore(1536);
                _handshakeCompleted = true;
                _rtmpState          = RTMPState.RTMP_STATE_DONE;
                if (_pKeyIn != null && _pKeyOut != null)
                {
                    //insert the RTMPE protocol in the current protocol stack
                    BaseProtocol pFarProtocol = FarProtocol;
                    var          pRTMPE       = new RTMPEProtocol(_pKeyIn, _pKeyOut);
                    ResetFarProtocol();
                    pFarProtocol.NearProtocol = pRTMPE;
                    pRTMPE.NearProtocol       = this;
                    this.Log().Info("New protocol chain: {0}", pFarProtocol);
                    //decrypt the leftovers
                    Utils.RC4(new BufferWithOffset(buffer), _pKeyIn, buffer.AvaliableByteCounts);
                }
                return(true);

            default:

                Logger.FATAL("Invalid RTMP state: {0}", _rtmpState);
                return(false);
            }
            return(true);
        }
Пример #2
0
        protected override bool PerformHandshake(InputStream buffer)
        {
            switch (_rtmpState)
            {
                case RTMPState.RTMP_STATE_NOT_INITIALIZED:
                    if (buffer.AvaliableByteCounts < 1537) return true;
                    var handshakeType = buffer.ReadByte();
                    var temp = new byte[4];
                    _currentFPVersion = (uint)IPAddress.NetworkToHostOrder(BitConverter.ToInt32(buffer.GetBuffer(), (int)(buffer.Position + 4)));
                    switch (handshakeType)
                    {
                        case 3: //plain

                            return PerformHandshake(buffer, false);

                        case 6: //encrypted

                            return PerformHandshake(buffer, true);

                        default:

                            Logger.FATAL("Handshake type not implemented: {0}", handshakeType);
                            return false;

                    }
                case RTMPState.RTMP_STATE_SERVER_RESPONSE_SENT:
                    if (buffer.AvaliableByteCounts < 1537) return true;
                    buffer.Ignore(1536);
                    _handshakeCompleted = true;
                    _rtmpState = RTMPState.RTMP_STATE_DONE;
                    if (_pKeyIn != null && _pKeyOut != null)
                    {
                        //insert the RTMPE protocol in the current protocol stack
                        BaseProtocol pFarProtocol = FarProtocol;
                        var pRTMPE = new RTMPEProtocol(_pKeyIn, _pKeyOut);
                        ResetFarProtocol();
                        pFarProtocol.NearProtocol = pRTMPE;
                        pRTMPE.NearProtocol = this;
                        this.Log().Info("New protocol chain: {0}", pFarProtocol);
                        //decrypt the leftovers
                        Utils.RC4(new BufferWithOffset(buffer), _pKeyIn, buffer.AvaliableByteCounts);
                    }
                    return true;
                default:

                    Logger.FATAL("Invalid RTMP state: {0}", _rtmpState);
                    return false;

            }
            return true;
        }
Пример #3
0
        protected override bool PerformHandshake(InputStream buffer)
        {
            switch (_rtmpState)
            {
            case RTMPState.RTMP_STATE_NOT_INITIALIZED:
                return(PerformHandshakeStage1((string)CustomParameters[Defines.CONF_PROTOCOL] == Defines.CONF_PROTOCOL_OUTBOUND_RTMPE));

            case RTMPState.RTMP_STATE_CLIENT_REQUEST_SENT:
                if (buffer.AvaliableByteCounts < 3073)
                {
                    return(true);
                }
                _usedScheme = (byte)((string)CustomParameters[Defines.CONF_PROTOCOL] ==
                                     Defines.CONF_PROTOCOL_OUTBOUND_RTMPE? 1: 0);
                if (!PerformHandshakeStage2(buffer, _usedScheme == 1))
                {
                    Logger.FATAL("Unable to handshake");
                    return(false);
                }

                if (!EnqueueForOutbound(OutputBuffer))
                {
                    Logger.FATAL("Unable to signal output data");
                    return(false);
                }
                if (_pKeyIn != null && _pKeyOut != null)
                {
                    var pRTMPE = new RTMPEProtocol(_pKeyIn, _pKeyOut, (uint)OutputBuffer.Length);
                    ResetFarProtocol();
                    _farProtocol.NearProtocol = pRTMPE;
                    pRTMPE.NearProtocol       = this;
                    this.Log().Info("New protocol chain:{0}", _farProtocol);
                }
                buffer.Ignore(3073);
                _handshakeCompleted = true;
                return(true);

            default:
                Logger.FATAL("Invalid RTMP state:{0}", _rtmpState);
                return(false);
            }
        }
Пример #4
0
        protected override bool PerformHandshake(InputStream buffer)
        {
            switch (_rtmpState)
            {
               case RTMPState.RTMP_STATE_NOT_INITIALIZED:
                    return PerformHandshakeStage1((string)CustomParameters[Defines.CONF_PROTOCOL] == Defines.CONF_PROTOCOL_OUTBOUND_RTMPE);
               case RTMPState.RTMP_STATE_CLIENT_REQUEST_SENT:
                    if (buffer.AvaliableByteCounts < 3073) return true;
                    _usedScheme = (byte) ((string) CustomParameters[Defines.CONF_PROTOCOL] ==
                                          Defines.CONF_PROTOCOL_OUTBOUND_RTMPE? 1: 0);
                    if (!PerformHandshakeStage2(buffer, _usedScheme==1))
                    {
				        Logger.FATAL("Unable to handshake");
				        return false;
			        }

                    if (!EnqueueForOutbound(OutputBuffer))
                    {
                        Logger.FATAL("Unable to signal output data");
                        return false;
                    }
                    if (_pKeyIn != null && _pKeyOut != null)
                    {
                        var pRTMPE = new RTMPEProtocol(_pKeyIn, _pKeyOut, (uint)OutputBuffer.Length);
                        ResetFarProtocol();
                        _farProtocol.NearProtocol = pRTMPE;
                        pRTMPE.NearProtocol = this;
                        this.Log().Info("New protocol chain:{0}",_farProtocol);
                    }
                    buffer.Ignore(3073);
                    _handshakeCompleted = true;
			return true;
                default:
            Logger.FATAL("Invalid RTMP state:{0}",_rtmpState);
				return false;
            }
        }