private static Demo GenerateDemo()
        {
            int currentTick = 1;
            ObservableCollection <Player> players = new ObservableCollection <Player>();
            Random random = new Random();

            ObservableCollection <EntryKillEvent> entryKills = new ObservableCollection <EntryKillEvent>();

            for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++)
            {
                currentTick *= indexEntryKill;
                Player         killer    = players.ElementAt(random.Next(0, 9));
                Player         killed    = players.ElementAt(random.Next(0, 9));
                EntryKillEvent entryKill = new EntryKillEvent(currentTick, random.Next(1, 50000))
                {
                    KilledSteamId = killed.SteamId,
                    KilledName    = killed.Name,
                    KilledSide    = killed.Side,
                    KillerSteamId = killer.SteamId,
                    KillerName    = killer.Name,
                    KillerSide    = killer.Side
                };
                entryKills.Add(entryKill);
            }

            for (int j = 0; j < 10; j++)
            {
                Player player = new Player
                {
                    Name             = "player" + (j + 1),
                    HeadshotCount    = random.Next(14),
                    OneKillCount     = random.Next(10, 30),
                    TwoKillCount     = random.Next(10, 20),
                    ThreeKillCount   = random.Next(0, 10),
                    FourKillCount    = random.Next(0, 5),
                    FiveKillCount    = random.Next(0, 2),
                    BombDefusedCount = random.Next(0, 2),
                    BombPlantedCount = random.Next(0, 2),
                    EntryKills       = entryKills,
                    DeathCount       = random.Next(0, 32),
                    KillCount        = random.Next(30),
                    AssistCount      = random.Next(15),
                    Score            = random.Next(10, 80),
                    RoundMvpCount    = random.Next(6)
                };

                player.EnableUpdates();
                players.Add(player);
            }

            currentTick = 1;
            ObservableCollection <Round> rounds = new ObservableCollection <Round>();

            for (int k = 0; k < 32; k++)
            {
                Round round = new Round
                {
                    Number                = k + 1,
                    OneKillCount          = random.Next(5),
                    TwoKillCount          = random.Next(2),
                    ThreeKillCount        = random.Next(1),
                    FourKillCount         = random.Next(1),
                    FiveKillCount         = random.Next(1),
                    EquipementValueTeamCt = random.Next(4200, 30000),
                    EquipementValueTeamT  = random.Next(4200, 30000),
                    StartMoneyTeamCt      = random.Next(4200, 50000),
                    StartMoneyTeamT       = random.Next(4200, 50000),
                    Tick    = currentTick * k,
                    EndTick = currentTick + 5000,
                };
                currentTick += 5000;
                round.EnableUpdates();
                rounds.Add(round);
            }

            Demo demo = new Demo
            {
                Id                    = "de_dust25445648778447878",
                Name                  = "mydemo.dem",
                Tickrate              = 32,
                ServerTickrate        = 64,
                MapName               = "de_dust2",
                ClientName            = "localhost",
                Hostname              = "local",
                OneKillCount          = random.Next(50, 90),
                TwoKillCount          = random.Next(20, 50),
                ThreeKillCount        = random.Next(10),
                FourKillCount         = random.Next(3),
                FiveKillCount         = random.Next(1),
                Path                  = "C:\\mydemo.dem",
                Type                  = "GOTV",
                Comment               = "comment",
                Players               = players,
                MostBombPlantedPlayer = players.ElementAt(random.Next(10)),
                MostHeadshotPlayer    = players.ElementAt(random.Next(10)),
                Rounds                = rounds,
                Duration              = 2651.65625f,
            };

            Team teamCt = new Team
            {
                Name            = "Team 1",
                Players         = new ObservableCollection <Player>(players.Take(5)),
                Score           = 6,
                ScoreFirstHalf  = 6,
                ScoreSecondHalf = 1,
            };
            Team teamT = new Team
            {
                Name            = "Team 2",
                Players         = new ObservableCollection <Player>(players.Skip(5).Take(5)),
                Score           = 16,
                ScoreFirstHalf  = 10,
                ScoreSecondHalf = 5,
            };

            demo.TeamT  = teamT;
            demo.TeamCT = teamCt;

            return(demo);
        }
        public Task <Demo> AnalyzeDemo(Demo demo, CancellationToken token, Action <string, float> progressCallback = null)
        {
            Random random = new Random();

            ObservableCollection <Player> players = new ObservableCollection <Player>();

            for (int i = 0; i < 10; i++)
            {
                Player player = new Player
                {
                    Name                  = "player" + (i + 1),
                    HeadshotCount         = random.Next(14),
                    OneKillCount          = random.Next(10, 30),
                    TwoKillCount          = random.Next(10, 20),
                    ThreeKillCount        = random.Next(0, 10),
                    FourKillCount         = random.Next(0, 5),
                    FiveKillCount         = random.Next(0, 2),
                    BombDefusedCount      = random.Next(0, 2),
                    BombPlantedCount      = random.Next(0, 2),
                    DeathCount            = random.Next(0, 32),
                    KillCount             = random.Next(30),
                    AssistCount           = random.Next(15),
                    Score                 = random.Next(10, 80),
                    RoundMvpCount         = random.Next(6),
                    RankNumberNew         = 5,
                    RankNumberOld         = 4,
                    RatingHltv            = (float)random.NextDouble(),
                    SteamId               = random.Next(1000, 800000),
                    IsOverwatchBanned     = random.Next(100) < 40,
                    IsVacBanned           = random.Next(100) < 40,
                    TeamKillCount         = random.Next(0, 1),
                    WinCount              = random.Next(10, 687),
                    MolotovThrownCount    = random.Next(0, 10),
                    DecoyThrownCount      = random.Next(0, 10),
                    IncendiaryThrownCount = random.Next(20),
                    SmokeThrownCount      = random.Next(20),
                    FlashbangThrownCount  = random.Next(20),
                    HeGrenadeThrownCount  = random.Next(20),
                    BombExplodedCount     = random.Next(5),
                    AvatarUrl             = string.Empty,
                    KillDeathRatio        = (decimal)random.NextDouble(),
                    MatchCount            = random.Next(100),
                    RoundPlayedCount      = random.Next(100)
                };

                player.EnableUpdates();
                players.Add(player);
            }
            Team teamCt = new Team
            {
                Name            = "Team 1",
                Players         = new ObservableCollection <Player>(players.Take(5)),
                Score           = 6,
                ScoreFirstHalf  = 6,
                ScoreSecondHalf = 1,
            };
            Team teamT = new Team
            {
                Name            = "Team 2",
                Players         = new ObservableCollection <Player>(players.Skip(5).Take(5)),
                Score           = 16,
                ScoreFirstHalf  = 10,
                ScoreSecondHalf = 5,
            };

            ObservableCollection <Round> rounds = new ObservableCollection <Round>();

            for (int i = 0; i < 32; i++)
            {
                ObservableCollection <KillEvent> kills = new ObservableCollection <KillEvent>();
                for (int j = 0; j < random.Next(1, 9); j++)
                {
                    Player killer = players.ElementAt(random.Next(9));
                    Player killed = players.ElementAt(random.Next(9));
                    kills.Add(new KillEvent(random.Next(1, 10000), random.Next(1, 100))
                    {
                        KillerName    = killer.Name,
                        KillerSteamId = killer.SteamId,
                        KillerSide    = killer.Side,
                        KilledName    = killed.Name,
                        KilledSteamId = killed.SteamId,
                        KilledSide    = killed.Side,
                        RoundNumber   = i,
                        Weapon        = Weapon.WeaponList.ElementAt(random.Next(44))
                    });
                }

                // generate open / entry kills for this round
                Round round = new Round
                {
                    Number                = i + 1,
                    OneKillCount          = random.Next(5),
                    TwoKillCount          = random.Next(2),
                    ThreeKillCount        = random.Next(1),
                    FourKillCount         = random.Next(1),
                    FiveKillCount         = random.Next(1),
                    EquipementValueTeamCt = random.Next(4200, 30000),
                    EquipementValueTeamT  = random.Next(4200, 30000),
                    StartMoneyTeamCt      = random.Next(4200, 50000),
                    StartMoneyTeamT       = random.Next(4200, 50000),
                    Tick              = random.Next(7000, 100000),
                    EndTick           = random.Next(7000, 100000),
                    FreezetimeEndTick = random.Next(7000, 100000),
                    WinnerName        = teamCt.Name,
                    WinnerSide        = Side.CounterTerrorist,
                    BombDefused       = null,
                    BombPlanted       = null,
                    BombExploded      = null,
                    Type              = RoundType.NORMAL,
                    EndReason         = RoundEndReason.CTWin,
                    EntryKillEvent    = new EntryKillEvent(random.Next(1, 10000), random.Next(1, 100))
                    {
                        HasWon        = random.Next(100) < 50,
                        KillerSteamId = players.ElementAt(random.Next(9)).SteamId,
                        KillerName    = players.ElementAt(random.Next(9)).Name,
                        KilledSteamId = players.ElementAt(random.Next(9)).SteamId,
                        KilledName    = players.ElementAt(random.Next(9)).Name,
                        Weapon        = Weapon.WeaponList.ElementAt(random.Next(44)),
                        KilledSide    = Side.CounterTerrorist,
                        KillerSide    = Side.Terrorist
                    },
                    SideTrouble = Side.None,
                    Kills       = kills
                };
                round.EnableUpdates();
                rounds.Add(round);
            }

            demo.Id                = "de_dust25445648778447878";
            demo.Source            = new Valve();
            demo.Name              = "esea_nip_vs_titan.dem";
            demo.Tickrate          = 15;
            demo.ServerTickrate    = 128;
            demo.MapName           = "de_dust2";
            demo.ClientName        = "localhost";
            demo.Hostname          = "local";
            demo.OneKillCount      = 90;
            demo.TwoKillCount      = 30;
            demo.ThreeKillCount    = 25;
            demo.FourKillCount     = 3;
            demo.FiveKillCount     = 1;
            demo.Path              = "C:\\mydemo.dem";
            demo.Type              = "GOTV";
            demo.Comment           = "comment";
            demo.TeamCT            = teamCt;
            demo.TeamT             = teamT;
            demo.Players           = players;
            demo.Rounds            = rounds;
            demo.MostKillingWeapon = Weapon.WeaponList[random.Next(44)];
            foreach (KillEvent e in rounds.SelectMany(round => round.Kills))
            {
                demo.Kills.Add(e);
            }

            return(Task.FromResult(demo));
        }
Пример #3
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