Пример #1
0
        private void ResetGame()
        {
            GameObjects.Clear();

            _borderBlocks = new EnemyObject[17];

            for (int i = 0; i < 17; ++i)
            {
                _borderBlocks[i] = new EnemyObject(this, Textures["_borderBlocksGraphics"], 62 * i + 800, _copter, _speed);
                GameObjects.Add(_borderBlocks[i]);
            }

            _midBlock  = new MidEnemyObject(this, Textures["_midBlocksGraphics"], 850, _copter, _speed);
            _midBlock2 = new MidEnemyObject(this, Textures["_midBlocksGraphics"], 850 + 600, _copter, _speed);
            GameObjects.Add(_midBlock);
            GameObjects.Add(_midBlock2);

            _copter = new CopterObject(this, Textures["_copterGraphics"], _borderBlocks, _midBlock, _midBlock2);
            GameObjects.Add(_copter);

            _smoke = new SmokeObject[20];
            for (int i = 0; i < 20; ++i)
            {
                _smoke[i] = new SmokeObject(this, Textures["_smokeGraphics"], _copter, -195 + i * 10, _speed);
                GameObjects.Add(_smoke[i]);
            }

            _wings = new WingsObject(this, Textures["_wingsGraphics1"], _copter);
            GameObjects.Add(_wings);
        }
Пример #2
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal CopterObject(Game1 game, Texture2D texture, EnemyObject[] enemies, MidEnemyObject mid1, MidEnemyObject mid2)
            : base(game, Vector2.Zero, texture)
        {
            // Store a strongly-typed reference to the game
            _game  = game;
            rivals = enemies;
            mid_1  = mid1;
            mid_2  = mid2;
            // Set a random position
            PositionX = 340;
            PositionY = 200;
            Height    = texture.Height;
            Width     = texture.Width;
            // Set the origin
            Origin = new Vector2(texture.Width, texture.Height) / 2;
            isHit  = 0;
            _xadd  = -3;
            Angle  = 0.04F;
        }