Пример #1
0
        void SetUp()
        {
            //Sets up the simulation.
            mapSizeX = 100;
            mapSizeY = 25;
            int    numCops      = 5;
            int    numRobbers   = 5;
            int    numCivilians = 10;
            Random rnd          = new Random();

            List <Person> citizens = new List <Person>();
            List <Robber> prison   = new List <Robber>();

            //Populate the City.
            for (int i = 0; i < numCops; i++)
            {
                Cop cop = new Cop(rnd.Next(mapSizeX), rnd.Next(mapSizeY));
                citizens.Add(cop);
            }
            for (int i = 0; i < numRobbers; i++)
            {
                Robber robber = new Robber(rnd.Next(mapSizeX), rnd.Next(mapSizeY));
                citizens.Add(robber);
            }
            for (int i = 0; i < numCivilians; i++)
            {
                Civilian civilian = new Civilian(rnd.Next(mapSizeX), rnd.Next(mapSizeY));
                citizens.Add(civilian);
            }

            Simulate(citizens, prison);
        }
Пример #2
0
        static void SomeoneBusted(Cop cop, Robber robber)
        {
            int copClocks          = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Clock").Count();
            int copCash            = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Cash").Count();
            int copKeys            = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Keys").Count();
            int copPhone           = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Phone").Count();
            int offsetFromTop      = 4;
            int middlePositionLeft = GameField.GameWidth / 2;

            string[] toPrint = { "========================",
                                 " A cop has busted ",
                                 " a robber! ",
                                 " This is his current ",
                                 " inventory. ",            "========================",
                                 $" Clock x {copClocks}",
                                 $" Cash x {copCash}",
                                 $" Keys x {copKeys}",
                                 $" Phone x {copPhone}",
                                 " ",
                                 "========================" };
            int      lastLine   = toPrint.Length;
            int      lastColumn = middlePositionLeft + toPrint[0].Length + 1; //när looten ska försvinna behöver den funktionen veta hur långa raderna var, (jag har gjort alla raden lika långa)


            ConsoleFunctions.PrintWho(robber);
            ConsoleFunctions.PrintInfoStatScreen(toPrint, offsetFromTop, middlePositionLeft);
            Thread.Sleep(5000);
            Prison.PrisonTimerTick();
            Prison.PutRobberInJail(robber); // råraren hamnar i finkan, men får inte sin tid plussad då han egentligen inte har suttit inne än
            ConsoleFunctions.ResetPartialScreen(offsetFromTop, middlePositionLeft, offsetFromTop + lastLine, offsetFromTop + lastColumn);
            Console.SetCursorPosition(0, GameField.GameHeight + 1);
        }
Пример #3
0
        static void PrintHiScores(int offset, Citizen mostRobbed, Robber mostRobberies,
                                  Robber mostTimesCaught, Robber robberMostItems, Cop copMostItems, Cop mostRobbersBusted)
        {
            int i            = 0;
            int placeOnRight = Console.WindowWidth - offset;

            while (i <= 10)
            {
                if (i == 0)
                {
                    ConsoleFunctions.ColoredText("[C10]Most robbed", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {mostRobbed.ID}[C15], score:[C12] {mostRobbed.TimesRobbed}  ", placeOnRight, i + 1);
                }
                else if (i == 2)
                {
                    ConsoleFunctions.ColoredText("[C10]Most robberies", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {mostRobberies.ID}[C15], score:[C12] {mostRobberies.PeopleRobbed}  ", placeOnRight, i + 1);
                }
                else if (i == 4)
                {
                    ConsoleFunctions.ColoredText("[C10]Most caught", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {mostTimesCaught.ID}[C15], score:[C12] {mostTimesCaught.TimesCaught}  ", placeOnRight, i + 1);
                }
                else if (i == 6)
                {
                    ConsoleFunctions.ColoredText("[C10]Most items [C12](robber)", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {robberMostItems.ID}[C15], score:[C12] {robberMostItems.StolenGoods.Count} ", placeOnRight, i + 1);
                }
                else if (i == 8)
                {
                    ConsoleFunctions.ColoredText("[C10]Most items [C9](cop)", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {copMostItems.ID}[C15], score:[C12] {copMostItems.SiezedItems.Count}  ", placeOnRight, i + 1);
                }
                else if (i == 10)
                {
                    ConsoleFunctions.ColoredText("[C10]Most robbers busted", placeOnRight, i);
                    ConsoleFunctions.ColoredText($"[C6]ID:[C10] {mostRobbersBusted.ID}[C15], score:[C12] {mostRobbersBusted.RobbersBusted}  ", placeOnRight, i + 1);
                }
                i += 2; // plussar på med 2, så nästa utskrift hamnar under  id, score (dvs 2 rader under den förra)
            }
        }
Пример #4
0
        public static void TryToCatchRobber(List <Robber> robbers, List <Cop> cops, out int robbersCaught)
        {
            robbersCaught = 0;
            foreach (Robber robber in robbers)
            {
                if (!robber.StolenGoods.Any()) // om rånaren inte har något i sin inventory är han ännu inte en rånare (eller har avtjänat sitt straff)
                {
                    continue;
                }
                Cop cop = cops[Initialize.rand.Next(cops.Count)];
                cop.TakeGoodsFromRobber(robber); // en slumpad polis tar rånarens saker (om det är flera på samma ställe)
                robber.TimesCaught++;
                cop.RobbersBusted++;
                GameField.AddMarker(robber.VerticalPosition, robber.HorizontalPosition, 'A');

                ConsoleFunctions.ShowLocations();
                SomeoneBusted(cop, robber);
                //RobberCaughtPrint(gameField, cop, robber, width, height); //gammal kod!
                robbersCaught++;
            }
        }
Пример #5
0
        public static void GetScores()
        {
            //placerar highscores första bokstav 22 rutor från kanten till höger
            int hiscoreOffset = 22;
            //vem har blivit rånad mest
            int     mostTimesRobbed   = People.TownPeople.OfType <Citizen>().Max(x => x.TimesRobbed);
            Citizen mostRobbedCitizen = People.TownPeople.OfType <Citizen>().First(x => x.TimesRobbed == mostTimesRobbed);



            //vem har rånat flest

            int    mostRobberies          = People.TownPeople.OfType <Robber>().Max(x => x.PeopleRobbed);
            Robber mostRobberiesCommitted = People.TownPeople.OfType <Robber>().First(x => x.PeopleRobbed == mostRobberies);



            //vilken rånare som har blivit tagen flest gånger
            int    mostTimesCaught  = People.TownPeople.OfType <Robber>().Max(x => x.TimesCaught);
            Robber mostCaughtRobber = People.TownPeople.OfType <Robber>().First(x => x.TimesCaught == mostTimesCaught);

            //vilken rånare har mest items i sin inventory
            int    mostCurrentItemsStolen = People.TownPeople.OfType <Robber>().Max(x => x.StolenGoods.Count);
            Robber robberWithMostitems    = People.TownPeople.OfType <Robber>().First(x => x.StolenGoods.Count == mostCurrentItemsStolen);

            //vilken polis har mest items i sin inventory
            int mostItemsSiezed  = People.TownPeople.OfType <Cop>().Max(x => x.SiezedItems.Count);
            Cop copWithMostItems = People.TownPeople.OfType <Cop>().First(x => x.SiezedItems.Count == mostItemsSiezed);


            //vilken polis som har tagit flest rånare
            int mostRobbersCaugh         = People.TownPeople.OfType <Cop>().Max(x => x.RobbersBusted);
            Cop copWithMostRobbersCaught = People.TownPeople.OfType <Cop>().First(x => x.RobbersBusted == mostRobbersCaugh);

            //skriver ut highscores uppe till höger
            PrintHiScores(hiscoreOffset, mostRobbedCitizen, mostRobberiesCommitted,
                          mostCaughtRobber, robberWithMostitems, copWithMostItems, copWithMostRobbersCaught);
        }