public MainWindow()
        {
            currentBoard = new RealGameOfLife(3);
            currentBoard.Pattern_Selector("toad");
            dispatcherTimer = new DispatcherTimer();

            InitializeComponent();

            TheListView.ItemsSource = currentBoard.ToList();
            dispatcherTimer.Tick += dispatcherTimerClick;
            dispatcherTimer.Interval = TimeSpan.FromSeconds((double)RunSpeed.Value);
        }
Пример #2
0
 public void Can_Create_Blinker_Pattern()
 {
     RealGameOfLife ExpectedGame = new RealGameOfLife(1);
     ExpectedGame.Pattern_Selector("Blinker");
     RealGameOfLife ActualGame = new RealGameOfLife(5);
     ActualGame.Flipper(1, 2);
     ActualGame.Flipper(2, 2);
     ActualGame.Flipper(3, 2);
     var expected = ExpectedGame.GetBoard();
     var actual = ActualGame.GetBoard();
     CollectionAssert.AreEqual(expected, actual);
 }
Пример #3
0
 public void Can_Create_Beacon_Pattern()
 {
     RealGameOfLife ExpectedGame = new RealGameOfLife(1);
     ExpectedGame.Pattern_Selector("beacon");
     RealGameOfLife ActualGame = new RealGameOfLife(6);
     ActualGame.Flipper(1, 1);
     ActualGame.Flipper(1, 2);
     ActualGame.Flipper(2, 1);
     ActualGame.Flipper(3, 4);
     ActualGame.Flipper(4, 3);
     ActualGame.Flipper(4, 4);
     var expected = ExpectedGame.GetBoard();
     var actual = ActualGame.GetBoard();
     CollectionAssert.AreEqual(expected, actual);
 }
Пример #4
0
 public static void Throws_Error_On_Dumb_Input()
 {
     RealGameOfLife game = new RealGameOfLife(1);
     game.Pattern_Selector("nemo");
     //ExceptionAssert.Throws<ArgumentException>(() => game.Pattern_Selector("nemo");
 }