public ConwayPoly Cylinderize(OpParams o)
        {
            var vertexPoints = new List <Vector3>();
            var faceIndices  = ListFacesByVertexIndices();

            for (var vertexIndex = 0; vertexIndex < Vertices.Count; vertexIndex++)
            {
                float amount = o.GetValueA(this, vertexIndex);
                var   vertex = Vertices[vertexIndex];
                if (IncludeVertex(vertexIndex, o.facesel, o.TagListFromString(), o.filterFunc))
                {
                    var normalized = new Vector2(vertex.Position.x, vertex.Position.z).normalized;
                    var result     = new Vector3(normalized.x, vertex.Position.y, normalized.y);
                    vertexPoints.Add(Vector3.LerpUnclamped(vertex.Position, result, amount));
                    VertexRoles[vertexIndex] = Roles.Existing;
                }
                else
                {
                    vertexPoints.Add(vertex.Position);
                    VertexRoles[vertexIndex] = Roles.Ignored;
                }
            }

            var conway = new ConwayPoly(vertexPoints, faceIndices, FaceRoles, VertexRoles, FaceTags);

            return(conway);
        }
        public List <Vector3> GetFaceCentroids(OpParams o)
        {
            var centroids = new List <Vector3>();

            for (var faceIndex = 0; faceIndex < Faces.Count; faceIndex++)
            {
                if (!IncludeFace(faceIndex, o.facesel, o.TagListFromString(), o.filterFunc))
                {
                    continue;
                }
                centroids.Add(Faces[faceIndex].Centroid);
            }

            return(centroids);
        }
Пример #3
0
        public void TagFaces(string tags, FaceSelections facesel = FaceSelections.All, Func <FilterParams, bool> filter = null, bool introvert = false)
        {
            if (FaceTags == null || FaceTags.Count == 0)
            {
                InitTags();
            }

            var newTagList = OpParams.TagListFromString(tags, introvert);

            int counter = 0;

            for (var i = 0; i < Faces.Count; i++)
            {
                if (IncludeFace(i, facesel, null, filter))
                {
                    var existingTagSet = FaceTags[i];
                    existingTagSet.UnionWith(newTagList);
                    FaceTags[i] = existingTagSet;
                    counter++;
                }
            }
        }