public Vector3 GetPoint(Controller.Direction direction) { switch (direction) { case Controller.Direction.Top: return(releaseTop.position); break; case Controller.Direction.Left: return(releaseLeft.position); break; case Controller.Direction.Bottom: return(releaseBottom.position); break; case Controller.Direction.Right: return(releaseRight.position); break; default: return(releaseBottom.position); } }
public void Active(Controller.Direction direction) { ResetAll(); switch (direction) { case Controller.Direction.Top: attackTop.gameObject.SetActive(true); break; case Controller.Direction.Left: attackLeft.gameObject.SetActive(true); break; case Controller.Direction.Bottom: attackBottom.gameObject.SetActive(true); break; case Controller.Direction.Right: attackRight.gameObject.SetActive(true); break; } }