Class that with the IDLL interface calls the actual functions from the USBC.dll. Note: Uses static imports from DLLImport.
Наследование: IDLL
Пример #1
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 /// <summary>
 /// Adds functions to be called when motion starts and motion ends. 
 /// 
 /// Note: Ignoring return value.
 /// </summary>
 /// <param name="_funcptrCallbackEnd">Function to be called when motion has ended.</param>
 /// <param name="_funcptrCallbackStart">Function to be called when motion has started.</param>
 public void watchMotionWrapped(DLL.DgateCallBackByteRefArg _funcptrCallbackEnd, DLL.DgateCallBackByteRefArg _funcptrCallbackStart)
 {
     _dll.WatchMotion(_funcptrCallbackEnd, _funcptrCallbackStart);
 }
Пример #2
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 /// <summary>
 /// Initializes the robot.
 /// 
 /// Note: Should wait for it to be done before calling other functions.
 /// \todo Refactor delegate to contain ConfigData and ErrorInfo if found necessary.
 /// </summary>
 /// <param name="_sysmodeMode">Mode.[Normally use online mode]</param>
 /// <param name="_systypeType">Type of connection.[Normally use default]</param>
 /// <param name="_funcptrSuccess">Function to be called on success.</param>
 /// <param name="_funcptrError">Function to be called on error.</param>
 /// <returns>Returns true on successful call.(But errors can still happen)</returns>
 public bool initializationWrapped(enumSystemModes _sysmodeMode, enumSystemTypes _systypeType, DLL.DgateCallBack _funcptrSuccess, DLL.DgateCallBack _funcptrError)
 {
     int iReturnValue = _dll.Initialization((short)_sysmodeMode, (short)_systypeType, _funcptrSuccess, _funcptrError);
     return ((iReturnValue == 1)? true : false);
 }
Пример #3
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 public bool watchDigitalInputWrapped(DLL.DgateCallBackLongArg _funcptrCallbackEvent)
 {
     int iReturnValue;
     iReturnValue = _dll.WatchDigitalInput(_funcptrCallbackEvent);
     return ((iReturnValue == 1) ? true : false);
 }
Пример #4
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 public bool homeWrapped(enumAxisSettings _axisSettingsGroup, DLL.DgateCallBackByteRefArg _funcptrHomingEventHandler)
 {
     byte bArg = axisSettingsToByte(_axisSettingsGroup);
     int iReturnValue;
     iReturnValue = _dll.Home((byte) bArg, _funcptrHomingEventHandler);
     return ((iReturnValue == 1) ? true : false);
 }
Пример #5
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 public static extern int WatchDigitalInput(DLL.DgateCallBackLongArg funcptrCallbackEvent);
Пример #6
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 public static extern DLL.DgateCallBackByteRefArg WatchMotion(DLL.DgateCallBackByteRefArg funcptrCallbackEnd, DLL.DgateCallBackByteRefArg funcptrCallbackStart);
Пример #7
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 public static extern int Home(byte axis, DLL.DgateCallBackByteRefArg funcptrCallBack);
Пример #8
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 public static extern int initialization(short shrtMode, short shrtType, DLL.DgateCallBack funcptrCallBack, DLL.DgateCallBack funcptrCallBackError);