/// <summary>
        /// Loads all the contact configuration group nodes.
        /// </summary>
        private IEnumerator <YieldInstruction> LoadGroupConfig()
        {
            // Load all the contract groups
            LoggingUtil.LogDebug(this, "Loading CONTRACT_GROUP nodes.");
            ConfigNode[] contractGroups = GameDatabase.Instance.GetConfigNodes("CONTRACT_GROUP");

            foreach (ConfigNode groupConfig in contractGroups)
            {
                // Create the group
                string name = groupConfig.GetValue("name");
                LoggingUtil.LogInfo(this, "Loading CONTRACT_GROUP: '" + name + "'");
                ContractGroup contractGroup = null;
                try
                {
                    contractGroup = new ContractGroup(name);
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this, "Couldn't load CONTRACT_GROUP '" + name + "' due to a duplicate name.");
                }

                // Peform the actual load
                if (contractGroup != null)
                {
                    bool success = false;
                    try
                    {
                        ConfigNodeUtil.ClearCache(true);
                        success = contractGroup.Load(groupConfig);
                    }
                    catch (Exception e)
                    {
                        Exception wrapper = new Exception("Error loading CONTRACT_GROUP '" + name + "'", e);
                        LoggingUtil.LogException(wrapper);
                    }
                    finally
                    {
                        if (!success)
                        {
                            ContractGroup.contractGroups.Remove(name);
                        }
                    }
                }
            }

            if (!reloading)
            {
                yield return(new WaitForEndOfFrame());
            }

            // Emit settings for the menu
            SettingsBuilder.EmitSettings();

            yield break;
        }
        /// <summary>
        /// Loads all the contact configuration nodes and creates ContractType objects.
        /// </summary>
        private IEnumerator <YieldInstruction> LoadContractConfig()
        {
            // Load all the contract groups
            LoggingUtil.LogDebug(this, "Loading CONTRACT_GROUP nodes.");
            ConfigNode[] contractGroups = GameDatabase.Instance.GetConfigNodes("CONTRACT_GROUP");

            foreach (ConfigNode groupConfig in contractGroups)
            {
                // Create the group
                string name = groupConfig.GetValue("name");
                LoggingUtil.LogInfo(this, "Loading CONTRACT_GROUP: '" + name + "'");
                ContractGroup contractGroup = null;
                try
                {
                    contractGroup = new ContractGroup(name);
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this, "Couldn't load CONTRACT_GROUP '" + name + "' due to a duplicate name.");
                }

                // Peform the actual load
                if (contractGroup != null)
                {
                    bool success = false;
                    try
                    {
                        ConfigNodeUtil.ClearCache(true);
                        success = contractGroup.Load(groupConfig);
                    }
                    catch (Exception e)
                    {
                        Exception wrapper = new Exception("Error loading CONTRACT_GROUP '" + name + "'", e);
                        LoggingUtil.LogException(wrapper);
                    }
                    finally
                    {
                        if (!success)
                        {
                            ContractGroup.contractGroups.Remove(name);
                        }
                    }
                }
            }

            LoggingUtil.LogDebug(this, "Loading CONTRACT_TYPE nodes.");
            ConfigNode[] contractConfigs = GameDatabase.Instance.GetConfigNodes("CONTRACT_TYPE");
            totalContracts = contractConfigs.Count();

            // First pass - create all the ContractType objects
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                // Create the initial contract type
                LoggingUtil.LogVerbose(this, "Pre-load for node: '" + contractConfig.GetValue("name") + "'");
                try
                {
                    new ContractType(contractConfig.GetValue("name"));
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this, "Couldn't load CONTRACT_TYPE '" + contractConfig.GetValue("name") + "' due to a duplicate name.");
                }
            }

            // Second pass - do the actual loading of details
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                attemptedContracts++;
                yield return(new WaitForEndOfFrame());

                // Fetch the contractType
                string       name         = contractConfig.GetValue("name");
                ContractType contractType = ContractType.GetContractType(name);
                if (contractType != null && !contractType.loaded)
                {
                    // Perform the load
                    try
                    {
                        contractType.Load(contractConfig);
                        if (contractType.enabled)
                        {
                            successContracts++;
                        }
                    }
                    catch (Exception e)
                    {
                        LoggingUtil.LogException(e);
                    }
                }
            }

            LoggingUtil.LogInfo(this, "Loaded " + successContracts + " out of " + totalContracts + " CONTRACT_TYPE nodes.");

            // Check for empty groups and warn
            foreach (ContractGroup group in ContractGroup.contractGroups.Values.Where(g => g != null))
            {
                group.CheckEmpty();
            }

            // Load other things
            MissionControlUI.GroupContainer.LoadConfig();

            // Emit settings for the menu
            SettingsBuilder.EmitSettings();

            if (!reloading && LoggingUtil.logLevel == LoggingUtil.LogLevel.DEBUG || LoggingUtil.logLevel == LoggingUtil.LogLevel.VERBOSE)
            {
                ScreenMessages.PostScreenMessage("Contract Configurator: Loaded " + successContracts + " out of " + totalContracts
                                                 + " contracts successfully.", 5, ScreenMessageStyle.UPPER_CENTER);
            }
        }