public void InitializeNewConstruction(Data data, Button myButton) { CanPress = true; UpgradeAbilities.CONSTRUCTIONLIST.Add(this); if (title != null) { title.text = data.name; } if (description != null) { description.text = data.desc; } if (effectDescription != null) { effectDescription.text = data.effectDesc; } if (SDGNummer != null) { SDGNummer.text = data.sdgType[0].ToString(); } this.data = data; this.myButton = myButton; for (int i = 0; i < GameManager.Instance.AI.SDGManager.SDGBar.Length; i++) { SDGBar sdgBar = GameManager.Instance.AI.SDGManager.SDGBar[i]; if (data.sdgType[0] == i) { SDGColor.color = sdgBar.Color; } } SetUpdateCost(); myButton.onClick.AddListener(() => OnClickButton()); }
public void SetLockImage(SDGBar sdgBar) { SDGUnlockSound.SetActive(false); SDGUnlockSound.SetActive(true); for (int i = 0; i < sdgBar.LockImage.Length; i++) { sdgBar.LockImage[i].gameObject.SetActive(false); } UpdateSDGValues(); }
//Effects in Allocations public static void SetEffectGain(string text, Sprite sprite, GameObject upgradeCost, GameObject upgradeBlock, Color color, SDGBar sdgBar = null) { Transform upgrade = GameObject.Instantiate(upgradeCost.transform, upgradeBlock.transform); try { GameObject go = upgrade.GetChild(0).GetChild(1).gameObject; TextMeshProUGUI tmpGUI = go.GetComponent <TextMeshProUGUI>(); tmpGUI.color = color; tmpGUI.text = text + Environment.NewLine; Image i = upgrade.GetChild(0).GetChild(0).GetComponentInChildren <Image>(); i.sprite = sprite; if (sdgBar != null) { i.color = sdgBar.Color; if (i.transform.childCount > 0) { TextMeshProUGUI number = i.transform.GetChild(0).GetComponent <TextMeshProUGUI>(); number.text = sdgBar.sdgIndex.ToString(); } } } catch (Exception ex) { } }
public void InitializeNewPolicy(Data data) { this.data = data; if (title != null) { title.text = data.name; } if (description != null) { description.text = data.desc; } if (effectDescription != null) { effectDescription.text = data.effectDesc; } if (SDGNummer != null) { SDGNummer.text = data.sdgType[0].ToString(); } approvalRequirementText.text = System.Convert.ToInt32(data.neededLocalTrust * 100).ToString() + "%"; #region Adding Listeners acceptButton.onClick.AddListener(() => isAccepted = true); acceptButton.onClick.AddListener(() => ToggleGameObject(AudioManager.Instance.PolicyAccept)); acceptButton.onClick.AddListener(() => data.isResearched = true); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.creativityData.UpdateCreativityWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.researchData.UpdateResearchWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.fundsData.UpdateFundsWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.influenceData.UpdateInfluenceWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.materialData.UpdateMaterialWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.powerData.UpdatePowerWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.droneData.UpdateDroneWithoutPoints()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.GetUpdate(data)); #region Fmod acceptButton.onClick.AddListener(() => GameManager.Instance.AI.corruptionData.CalculateCorruptionGain()); acceptButton.onClick.AddListener(() => GameManager.Instance.AI.progressionData.CalculateProgressionGain()); #endregion declineButton.onClick.AddListener(() => isAccepted = false); declineButton.onClick.AddListener(() => ToggleGameObject(AudioManager.Instance.PolicyDecline)); acceptButton.onClick.AddListener(() => data.isResearched = false); declineButton.onClick.AddListener(() => GameManager.Instance.AI.creativityData.UpdateCreativityWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.researchData.UpdateResearchWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.fundsData.UpdateFundsWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.influenceData.UpdateInfluenceWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.materialData.UpdateMaterialWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.powerData.UpdatePowerWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.droneData.UpdateDroneWithoutPoints()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.GetUpdate(data)); #region Fmod declineButton.onClick.AddListener(() => GameManager.Instance.AI.corruptionData.CalculateCorruptionGain()); declineButton.onClick.AddListener(() => GameManager.Instance.AI.progressionData.CalculateProgressionGain()); #endregion #endregion for (int i = 0; i < GameManager.Instance.AI.SDGManager.SDGBar.Length; i++) { SDGBar sdgBar = GameManager.Instance.AI.SDGManager.SDGBar[i]; if (data.sdgType[0] == i) { SDGColor.color = sdgBar.Color; } } }
/// <summary> /// Setting new update /// </summary> /// <param name="data"></param> /// <param name="ai"></param> public void ButtonInformation(Data data, AI ai, Tab tab) { this.UpdateName = data.name + data.desc; this.CostOfUpdate = data.researchCost; Ai = ai; this.data = data; BackupAllocationPoints = GameManager.Instance.UIManager.CalculateAllocationMod(); bool status = gameObject.transform.root.gameObject.activeInHierarchy; SetTextToUpdateButton(); SetEffects(); SetUpdateCost(); if (data.ID == 301 && GameManager.Instance.ShowTutorial) { myButton.onClick.AddListener(() => panels[0].SetActive(false)); myButton.onClick.AddListener(() => panels[1].SetActive(true)); myButton.onClick.AddListener(() => panels[1].transform.GetChild(2).gameObject.SetActive(true)); } if (data.ID == 305 && GameManager.Instance.ShowTutorial) { myButton.onClick.AddListener(() => panel20.SetActive(false)); myButton.onClick.AddListener(() => panel20a.SetActive(true)); myButton.onClick.AddListener(() => panel20a.transform.GetChild(1).gameObject.SetActive(true)); } if (data.ID == 311 && GameManager.Instance.ShowTutorial) { myButton.onClick.AddListener(() => panel22.SetActive(true)); myButton.onClick.AddListener(() => panel22.transform.GetChild(1).gameObject.SetActive(true)); } if (data.ID == 1701 && GameManager.Instance.ShowTutorial) { myButton.onClick.AddListener(() => panel23.SetActive(true)); myButton.onClick.AddListener(() => panel23.transform.GetChild(0).gameObject.SetActive(true)); } if (data.ID == 403 && GameManager.Instance.ShowTutorial) { myButton.onClick.AddListener(() => panel28.SetActive(true)); myButton.onClick.AddListener(() => panel28.transform.GetChild(0).gameObject.SetActive(true)); } for (int i = 0; i < GameManager.Instance.AI.SDGManager.SDGBar.Length; i++) { SDGBar sdgBar = GameManager.Instance.AI.SDGManager.SDGBar[i]; if (data.ID == sdgBar.SDGUnlockID) { myButton.onClick.AddListener(() => GameManager.Instance.AI.SDGManager.SetLockImage(sdgBar)); } if (data.sdgType[0] == i) { SDGColor.color = sdgBar.Color; } } if (myButton != null) { myButton.onClick.AddListener(() => GameManager.Instance.AI.researchData.UpdateResearchWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.creativityData.UpdateCreativityWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.dronesData.UpdateDroneWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.fundsData.UpdateFundsWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.influenceData.UpdateInfluenceWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.materialData.UpdateMaterialWithoutPoints()); myButton.onClick.AddListener(() => GameManager.Instance.AI.powerData.UpdatePowerWithoutPoints()); myButton.onClick.AddListener(() => AudioManager.Instance.ResearchObject.SetActive(false)); myButton.onClick.AddListener(() => AudioManager.Instance.ResearchObject.SetActive(true)); #region fmod parameters set myButton.onClick.AddListener(() => ai.progressionData.CalculateProgressionGain()); myButton.onClick.AddListener(() => ai.corruptionData.CalculateCorruptionGain()); #endregion } if (data.typeOfData == (int)Tab.PartnerShip) { PartnerShips PartnerShips = this.gameObject.GetComponent <PartnerShips>(); PartnerShips.InitializeNewPartenerShip(data); } if (data.typeOfData == (int)Tab.Policies) { Policy Policies = this.gameObject.GetComponent <Policy>(); Policies.InitializeNewPolicy(data); } }
/// <summary> /// Updating the Information /// </summary> /// <param name="data"></param> public void UpdateInformation(Data data) { this.Instance = gameObject; this.data = data; if (data.typeOfData == (int)Tab.Allocatie) { SetRewardImage(); } if (data.typeOfData == (int)Tab.Construction) { informationText.text = data.name; } for (int i = 0; i < GameManager.Instance.AI.SDGManager.SDGBar.Length; i++) { SDGBar s = GameManager.Instance.AI.SDGManager.SDGBar[i]; if (data.sdgType[0] == i) { SDGColor.color = s.Color; } } if (SDGNummer != null) { SDGNummer.text = data.sdgType[0].ToString(); } if (data.desc == null) { descriptionText.text = string.Empty; } UPGRADEABILITIES.Add(this); LockCheck(); if (informationText != null) { //informationText.text = data.name + "(" + data.allocatieCost + ")"; if (data.hasTarget) { for (int i = 0; i < UpgradeAbilities.UPGRADEABILITIES.Count; i++) { if (data.ID == UpgradeAbilities.UPGRADEABILITIES[i].data.ID) { informationText.text = string.Empty; informationText.text += UpgradeAbilities.UPGRADEABILITIES[i].data.name; UpgradeAbilities.UPGRADEABILITIES[i].CurrentDoneTarget = UpgradeAbilities.UPGRADEABILITIES[i].data.doneTarget; if (UpgradeAbilities.UPGRADEABILITIES[i].data.hasTarget) { UpgradeAbilities.UPGRADEABILITIES[i].InformationText.text = UpgradeAbilities.UPGRADEABILITIES[i].data.name; UpgradeAbilities.UPGRADEABILITIES[i].TargetText.text = UpgradeAbilities.UPGRADEABILITIES[i].data.doneTimes + "/" + UpgradeAbilities.UPGRADEABILITIES[i].CurrentDoneTarget + " " + UpgradeAbilities.UPGRADEABILITIES[i].data.doneDesc; } } } } } if (data.creativityGain > 0 || data.creativityGain < 0) { string c = ""; Color temp = Color.white; if (data.creativityGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; } Extensions.SetEffectGain(c + data.creativityGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_Creativity16X16"), costBlock, effectBlock, temp); } if (data.droneGain > 0 || data.droneGain < 0) { string c = ""; Color temp = Color.white; if (data.droneGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; } Extensions.SetEffectGain(c + data.droneGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "iconen_Drone16X16"), costBlock, effectBlock, temp); } if (data.fundsGain > 0 || data.fundsGain < 0) { string c = ""; Color temp = Color.white; if (data.fundsGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; } Extensions.SetEffectGain(c + data.fundsGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "Iconen_Fund16X16"), costBlock, effectBlock, temp); } if (data.influenceGain > 0 || data.influenceGain < 0) { string c = ""; Color temp = Color.white; if (data.influenceGain > 0) { temp = Color.green; c = "+"; } else { c = ""; temp = Color.red; } Extensions.SetEffectGain(c + data.influenceGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_Stat16X16"), costBlock, effectBlock, temp); } if (data.materialGain > 0 || data.materialGain < 0) { string c = ""; Color temp = Color.white; if (data.materialGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; c = ""; } Extensions.SetEffectGain(c + data.materialGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "Iconen_Materials16X16"), costBlock, effectBlock, temp); } if (data.powerGain > 0 || data.powerGain < 0) { string c = ""; Color temp = Color.white; if (data.powerGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; c = ""; } Extensions.SetEffectGain(c + data.powerGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "Iconen_Energy16X16"), costBlock, effectBlock, temp); } if (data.researchGain > 0 || data.researchGain < 0) { string c = ""; Color temp = Color.white; if (data.researchGain > 0) { temp = Color.green; c = "+"; } else { temp = Color.red; c = ""; } Extensions.SetEffectGain(c + data.researchGain.ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "Iconen_ResearchPoints_3_16X16"), costBlock, effectBlock, temp); } float sdgMultiplier = 1000; SDGBar[] sdgBar = GameManager.Instance.AI.SDGManager.SDGBar; if (data.sdgChange01 != 0) { Color temp = (data.sdgChange01 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange01 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[0]); } if (data.sdgChange02 != 0) { Color temp = (data.sdgChange02 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange02 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[1]); } if (data.sdgChange03 != 0) { Color temp = (data.sdgChange03 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange03 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[2]); } if (data.sdgChange04 != 0) { Color temp = (data.sdgChange04 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange04 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[3]); } if (data.sdgChange05 != 0) { Color temp = (data.sdgChange05 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange05 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[4]); } if (data.sdgChange06 != 0) { Color temp = (data.sdgChange06 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange06 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[5]); } if (data.sdgChange07 != 0) { Color temp = (data.sdgChange07 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange07 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[6]); } if (data.sdgChange08 != 0) { Color temp = (data.sdgChange08 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange08 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[7]); } if (data.sdgChange09 != 0) { Color temp = (data.sdgChange09 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange09 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[8]); } if (data.sdgChange10 != 0) { Color temp = (data.sdgChange10 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange10 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[9]); } if (data.sdgChange11 != 0) { Color temp = (data.sdgChange11 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange11 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[10]); } if (data.sdgChange12 != 0) { Color temp = (data.sdgChange12 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange12 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[11]); } if (data.sdgChange13 != 0) { Color temp = (data.sdgChange13 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange13 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[12]); } if (data.sdgChange14 != 0) { Color temp = (data.sdgChange14 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange14 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[13]); } if (data.sdgChange15 != 0) { Color temp = (data.sdgChange15 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange15 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[14]); } if (data.sdgChange16 != 0) { Color temp = (data.sdgChange16 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange16 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[15]); } if (data.sdgChange17 != 0) { Color temp = (data.sdgChange17 > 0) ? Color.green : Color.red; string c = (temp == Color.green) ? "+" : ""; Extensions.SetEffectGain(c + (data.sdgChange17 * sdgMultiplier).ToString(), Resources.Load <Sprite>(GameManager.SPRITEPATH + "icon_SDG16X16"), costBlock, effectBlock, temp, sdgBar[16]); } }