Пример #1
0
 private void OnUnequipAttempt(EntityUid uid, StunnedComponent stunned, IsUnequippingAttemptEvent args)
 {
     // is this a self-equip, or are they being stripped?
     if (args.Unequipee == uid)
     {
         args.Cancel();
     }
 }
        private void OnMoveAttempt(EntityUid uid, StunnedComponent stunned, UpdateCanMoveEvent args)
        {
            if (stunned.LifeStage > ComponentLifeStage.Running)
            {
                return;
            }

            args.Cancel();
        }
Пример #3
0
 private void OnUnequipAttempt(EntityUid uid, StunnedComponent stunned, UnequipAttemptEvent args)
 {
     args.Cancel();
 }
Пример #4
0
 private void OnAttackAttempt(EntityUid uid, StunnedComponent stunned, AttackAttemptEvent args)
 {
     args.Cancel();
 }
Пример #5
0
 private void OnPickupAttempt(EntityUid uid, StunnedComponent stunned, PickupAttemptEvent args)
 {
     args.Cancel();
 }
Пример #6
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 private void OnInteractAttempt(EntityUid uid, StunnedComponent stunned, InteractionAttemptEvent args)
 {
     args.Cancel();
 }
Пример #7
0
 private void OnMoveAttempt(EntityUid uid, StunnedComponent stunned, MovementAttemptEvent args)
 {
     args.Cancel();
 }
 private void UpdateCanMove(EntityUid uid, StunnedComponent component, EntityEventArgs args)
 {
     _blocker.UpdateCanMove(uid);
 }