Пример #1
0
        public override void Update(float frameTime)
        {
            base.Update(frameTime);

            UpdateProcessing(frameTime);
            UpdateHighPressure(frameTime);

            _exposedTimer += frameTime;

            if (_exposedTimer < ExposedUpdateDelay)
            {
                return;
            }

            foreach (var(exposed, transform) in EntityManager.EntityQuery <AtmosExposedComponent, TransformComponent>())
            {
                // Used for things like disposals/cryo to change which air people are exposed to.
                var airEvent = new AtmosExposedGetAirEvent();
                RaiseLocalEvent(exposed.Owner, ref airEvent, false);

                airEvent.Gas ??= GetTileMixture(transform.Coordinates);
                if (airEvent.Gas == null)
                {
                    continue;
                }

                var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, airEvent.Gas);
                RaiseLocalEvent(exposed.Owner, ref updateEvent);
            }

            _exposedTimer -= ExposedUpdateDelay;
        }
Пример #2
0
        public override void Update(float frameTime)
        {
            base.Update(frameTime);

            UpdateProcessing(frameTime);

            _exposedTimer += frameTime;

            if (_exposedTimer < ExposedUpdateDelay)
            {
                return;
            }

            foreach (var(exposed, transform) in EntityManager.EntityQuery <AtmosExposedComponent, TransformComponent>())
            {
                var tile = GetTileMixture(transform.Coordinates);
                if (tile == null)
                {
                    continue;
                }
                var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, tile);
                RaiseLocalEvent(exposed.Owner, ref updateEvent);
            }

            _exposedTimer -= ExposedUpdateDelay;
        }