public override void Startup()
        {
            _characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
                                                    _prototypeManager);
            LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
            _characterSetup.CloseButton.OnPressed += args =>
            {
                _characterSetup.Save();
                _lobby.CharacterPreview.UpdateUI();
                _userInterfaceManager.StateRoot.AddChild(_lobby);
                _userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
            };

            _lobby = new LobbyGui(_entityManager, _resourceCache, _preferencesManager);
            _userInterfaceManager.StateRoot.AddChild(_lobby);

            LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);

            _chatManager.SetChatBox(_lobby.Chat);
            _lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";

            _lobby.ServerName.Text = _baseClient.GameInfo.ServerName;

            _inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
                                          InputCmdHandler.FromDelegate(s => GameScreen.FocusChat(_lobby.Chat)));

            UpdateLobbyUi();

            _lobby.CharacterPreview.CharacterSetupButton.OnPressed += args =>
            {
                SetReady(false);
                _userInterfaceManager.StateRoot.RemoveChild(_lobby);
                _userInterfaceManager.StateRoot.AddChild(_characterSetup);
            };

            _lobby.ObserveButton.OnPressed += args => _console.ProcessCommand("observe");
            _lobby.ReadyButton.OnPressed   += args =>
            {
                if (!_clientGameTicker.IsGameStarted)
                {
                    return;
                }

                new LateJoinGui().OpenCentered();
                return;
            };

            _lobby.ReadyButton.OnToggled += args =>
            {
                SetReady(args.Pressed);
            };

            _lobby.LeaveButton.OnPressed   += args => _console.ProcessCommand("disconnect");
            _lobby.CreditsButton.OnPressed += args => new CreditsWindow().Open();

            UpdatePlayerList();

            _playerManager.PlayerListUpdated             += PlayerManagerOnPlayerListUpdated;
            _clientGameTicker.InfoBlobUpdated            += UpdateLobbyUi;
            _clientGameTicker.LobbyStatusUpdated         += LobbyStatusUpdated;
            _clientGameTicker.LobbyReadyUpdated          += LobbyReadyUpdated;
            _clientGameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
        }