Пример #1
0
 public static bool XCPExportToFile(XCP fileData, string filePath = null)
 {
     /*
      * if(XCPManager.currentXCP != null){
      *  currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex] = XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex];
      * }
      */
     using (Stream curStream = File.Create(filePath))
     {
         BinaryFormatter curBinaryFormater = new BinaryFormatter();
         curBinaryFormater.Serialize(curStream, fileData);
         curStream.Close();
     }
     return(true);
 }
Пример #2
0
        // Load a file from the users OS and extract the mapdata from the file.
        public static XCP XCPImportFromFile(string filePath = null)
        {
            if (File.Exists(filePath))
            {
                FileStream      stream            = new FileStream(filePath, FileMode.Open);
                BinaryFormatter curBinaryFormater = new BinaryFormatter();

                XCP fileData = curBinaryFormater.Deserialize(stream) as XCP;
                stream.Close();

                importPath = filePath;
                currentXCP = fileData;
                return(fileData);
            }
            else
            {
                return(null);
            }
        }
Пример #3
0
        public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef)
        {
            targetWindowRef = windowRef;
            // A realy bad way to overide.
            sizeX = 520;
            sizeY = 400;

            // Create a window shadow.
            windowShadow.uiObjName    = "Shadow";
            windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow");
            windowShadow.uiColor      = new Color32(255, 255, 255, 255);
            windowShadow.uiSize       = new Vector2(sizeX + 90, sizeY + 90);
            UiManager.CreateBackgroundObj(windowRef, windowShadow);

            // Create the window panel.
            windowPanel.uiSize    = new Vector2(sizeX, sizeY);
            windowPanel.uiRayCast = true;
            UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f);

            UiTextObject windowTitle = new UiTextObject();

            windowTitle.uiTextColor = new Color(0, 0, 0, 255);
            windowTitle.uiText      = WindowGrabName();
            windowTitle.uiSize      = new Vector2(100, 19);
            windowTitle.uiTextAlign = TextAnchor.UpperCenter;
            windowTitle.uiPosition  = new Vector2(0, 180);
            UiManager.CreateTextObj(windowRef, windowTitle);

            newXCPInstance = new XCP();

            UiButtonObject saveButton = new UiButtonObject();

            saveButton.uiPosition = new Vector2(210, -165);
            saveButton.uiSize     = new Vector2(70, 34);
            saveButton.uiButtonBackgroundObject.uiRayCast = true;
            saveButton.uiButtonBackgroundObject.uiSize    = saveButton.uiSize;

            saveButton.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            saveButton.uiButtonIcon.uiColor     = new Color32(255, 255, 255, 110);
            saveButton.uiButtonIcon.uiSize      = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText             = new UiTextObject();
            saveButton.uiButtonText.uiSize      = saveButton.uiSize;
            saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255);
            saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            saveButton.uiButtonText.uiText      = "Create";

            UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().ACClick = CreateXCP;


            if (!ScenePrimer.curEditorPrimer.editorCreated)
            {
                saveButton.uiButtonText.uiText = "Cancel";
                saveButton.uiPosition          = new Vector2(130, -165);
                UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().ACClick = WindowTerminate;
            }

            saveButton.uiPosition = new Vector2(0, -165);
            saveButton.uiSize     = new Vector2(90, 34);
            saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize;
            saveButton.uiButtonIcon.uiSize             = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText.uiText             = "Import icon";
            UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().ACClick = IconImport;

            UiTextInputField uiMapName = new UiTextInputField();

            uiMapName.uiPosition = new Vector2(0, 116);
            uiMapName.uiSize     = new Vector2(470, 34);
            uiMapName.uiButtonBackgroundObject.uiRayCast    = true;
            uiMapName.uiButtonBackgroundObject.uiSize       = uiMapName.uiSize;
            uiMapName.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            uiMapName.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            uiMapName.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            uiMapName.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            uiMapName.uiButtonIcon          = null;
            uiMapName.fieldName             = new UiTextObject();
            uiMapName.fieldName.uiTextColor = new Color32(0, 0, 0, 255);
            uiMapName.fieldName.uiTextAlign = TextAnchor.UpperLeft;
            uiMapName.fieldName.uiSize      = uiMapName.uiSize;
            uiMapName.fieldName.uiPosition += new Vector2(3, 25);
            uiMapName.fieldName.uiText      = "XCP Name / Game Name";
            fieldObj = UiManager.CreateTextInputField(windowRef, uiMapName);
            fieldObj.onEndEdit.AddListener(delegate { NameUpdate(); });

            uiMapName.fieldName.uiText = "Author";
            uiMapName.uiPosition       = new Vector2(0, 40);
            fieldObj1 = UiManager.CreateTextInputField(windowRef, uiMapName);
            fieldObj1.onEndEdit.AddListener(delegate { AuthorUpdate(); });

            uiMapName.fieldName.uiText = "Description";
            uiMapName.uiPosition       = new Vector2(0, -40);
            fieldObj2 = UiManager.CreateTextInputField(windowRef, uiMapName);
            fieldObj2.onEndEdit.AddListener(delegate { DescriptionUpdate(); });

            UiBackgroundObject icon = new UiBackgroundObject();

            icon.uiSize     = new Vector2(92, 92);
            icon.uiPosition = new Vector2(-120, -120);
            icon.uiColor    = new Color32(230, 230, 230, 255);
            iconPrew        = UiManager.CreateBackgroundObj(windowRef, icon).GetComponent <Image>();

            //
            windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f);
        }