Пример #1
0
        private static void CreateGeneratorInsance()
        {
            if (instance != null)
            {
                return;
            }

            // create self instance of the class
            // then create and cache the ConstantGenerator instance to it's property
            instance            = new ShaderPropsGen();
            instance.generator_ = new ConstantGenerator();
        }
Пример #2
0
        private void OnGUI()
        {
            if (settings == null)
            {
                settings = ConstantGenerator.GetSettingsFile();
            }

            if (logo == null)
            {
                logo = ConstantGenerator.GetLogo();
            }

            if (border == null)
            {
                border = ConstantGenerator.GetBorder();
            }

            EditorGUI.BeginChangeCheck();

            StartGUI("Layers");
            if (DrawGenButton())
            {
                LayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                LayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Tags");
            if (DrawGenButton())
            {
                TagsGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                TagsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Sort Layers");
            if (DrawGenButton())
            {
                SortingLayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                SortingLayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Scenes");
            if (DrawGenButton())
            {
                ScenesGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                ScenesGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Shader Props");
            if (DrawGenButton())
            {
                ShaderPropsGen.Generate(false);
                window.Close();
            }

            if (DrawForceGenButton())
            {
                ShaderPropsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim Params");
            if (DrawGenButton())
            {
                AnimParamsGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimParamsGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim Layers");
            if (DrawGenButton())
            {
                AnimLayersGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimLayersGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Anim States");
            if (DrawGenButton())
            {
                AnimStatesGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                AnimStatesGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // -------------------------------------------------------------------------------------
            StartGUI("Nav Areas");
            if (DrawGenButton())
            {
                NavAreasGen.Generate();
                window.Close();
            }

            if (DrawForceGenButton())
            {
                NavAreasGen.ForceGenerate();
                window.Close();
            }
            EndGUI();
            // =========================================================================================
            DrawLine(Color.white, 2, 5);

            GUIStyle style = new GUIStyle(GUI.skin.button);

            style.alignment = TextAnchor.MiddleCenter;
            style.fontStyle = FontStyle.Bold;

            EGL.BeginHorizontal();
            EGL.BeginVertical();
            EGL.BeginHorizontal();
            if (GL.Button("GENERATE ALL", style))
            {
                LayersGen.Generate();
                TagsGen.Generate();
                SortingLayersGen.Generate();
                ScenesGen.Generate();
                ShaderPropsGen.Generate(false);
                AnimParamsGen.Generate();
                AnimLayersGen.Generate();
                AnimStatesGen.Generate();
                window.Close();
            }
            GL.FlexibleSpace();
            EGL.EndHorizontal();

            EGL.BeginHorizontal();
            if (GL.Button("FORCE GENERATE ALL", style))
            {
                LayersGen.ForceGenerate();
                TagsGen.ForceGenerate();
                SortingLayersGen.ForceGenerate();
                ScenesGen.ForceGenerate();
                ShaderPropsGen.ForceGenerate();
                AnimParamsGen.ForceGenerate();
                AnimLayersGen.ForceGenerate();
                AnimStatesGen.ForceGenerate();
                window.Close();
            }
            GL.FlexibleSpace();
            EGL.EndHorizontal();
            EGL.EndVertical();
            EGL.BeginVertical();
            // ---------------------------------------------------------------------------------------
            Color genOnReloadColor;
            Color updateOnReloadColor;

            if (settings.regenerateOnMissing)
            {
                genOnReloadColor = Color.green * 2;
            }
            else
            {
                genOnReloadColor = Color.white * 1.5f;
            }

            if (settings.updateOnReload)
            {
                updateOnReloadColor = Color.green * 2;
            }
            else
            {
                updateOnReloadColor = Color.white * 1.5f;
            }

            EGL.BeginHorizontal();
            GUI.backgroundColor = genOnReloadColor;
            if (GL.Button(new GUIContent("ReGen On Missing", "Automatically re-generates the constants file is none is present."), style))
            {
                settings.regenerateOnMissing = !settings.regenerateOnMissing;
                EditorUtility.SetDirty(settings);
            }
            EGL.EndHorizontal();

            EGL.BeginHorizontal();
            GUI.backgroundColor = updateOnReloadColor;
            if (GL.Button(new GUIContent("Update On Reload", "Automatically re-generates the constants on editor recompile if any changes are detected."), style))
            {
                settings.updateOnReload = !settings.updateOnReload;
                EditorUtility.SetDirty(settings);
            }
            EGL.EndHorizontal();

            EGL.EndVertical();
            EGL.EndHorizontal();
            // =========================================================================================
            DrawLine(Color.white, 2, 5);

            GUI.backgroundColor = Color.gray;
            GUI.contentColor    = Color.white * 10;

// check for unity versions using conditional directives
// NOTE: there is no "BeginFoldoutHeaderGroup" in below 2019.1
 #if UNITY_2019_OR_NEWER
            showFoldOut = EGL.BeginFoldoutHeaderGroup(showFoldOut, "Create Generator Script");
#else
            showFoldOut = EGL.Foldout(showFoldOut, "Create Generator Script");
 #endif
            if (showFoldOut)
            {
                GL.Space(5);
                GUI.contentColor = Color.white * 10;
                generatorName    = EGL.TextField("Generator Name", generatorName);
                outputFileName   = EGL.TextField("Output File Name", outputFileName);

                GL.Space(5);
                EGL.BeginHorizontal();

                if (!settings.regenerateOnMissing)
                {
                    EGL.BeginVertical();
                    GL.FlexibleSpace();
                    EGL.HelpBox("NOTE: Force Generate will only delete the file but will NOT generate a new one if the [ReGen On Missing] is turned off",
                                MessageType.Warning);
                    EGL.EndVertical();
                }
                else
                {       // ============================================================================
                        // Draw Ma Awesome Logo
                    EGL.BeginVertical();
                    GL.FlexibleSpace();
                    Rect horiRect = EGL.BeginHorizontal();

                    Rect boxRect = new Rect(horiRect.x + 3, horiRect.y - 54, 125, 52);

                    Rect backgroundRect = boxRect;
                    backgroundRect.width  = border.width;
                    backgroundRect.height = border.height;
                    GUI.DrawTexture(backgroundRect, border);
                    // GUI.Box( boxRect, iconBackground, );

                    GUI.Label(new Rect(boxRect.x + 3, boxRect.y + 16, 100, 20), "Created BY: ");

                    Rect logoRect = new Rect(boxRect.x + 76, boxRect.y + 2, logo.width, logo.height);
                    GUI.DrawTexture(logoRect, logo);

                    EGL.EndHorizontal();
                    EGL.EndVertical();
                    // ============================================================================
                }

                GL.FlexibleSpace();

                GUI.contentColor = Color.white * 5;
                EGL.BeginVertical();
                GL.FlexibleSpace();
                GUI.backgroundColor = Color.white * 2.5f;
                GUI.contentColor    = Color.black * 5;
                if (GL.Button("Create", new GUIStyle(GUI.skin.button)
                {
                    fontStyle = FontStyle.Bold, fontSize = 12
                },
                              GL.Width(75), GL.Height(30)))
                {
                    if (generatorName == string.Empty || outputFileName == string.Empty || generatorName == null || outputFileName == null)
                    {
                        Debug.LogWarning("Fill out all the fields");
                    }
                    else
                    {
                        TemplateGen.GenerateTemplate(generatorName, outputFileName);
                        window.Close();
                    }
                }
                EGL.EndVertical();
                GL.Space(1);
                EGL.EndHorizontal();
            }

 #if UNITY_2019_OR_NEWER
            EGL.EndFoldoutHeaderGroup();
 #endif

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(settings);
            }
        }