Пример #1
0
        public static void OptionMenu()
        {
            //Declare and initilize loop variable
            bool menuOptionsLoop = false;

            //Declare and initialize Arrays
            GameRoom[] roomArray     = new GameRoom[7];
            Weapon[]   weaponArray   = new Weapon[4];
            Potion[]   potionArray   = new Potion[2];
            Treasure[] treasureArray = new Treasure[3];

            //Declare and initialize List
            List <Item>   itemList = new List <Item>();
            List <Zombie> mobList  = new List <Zombie>();

            //object[GameRoom] roomArray = new object[7];
            //Loop to control main menu options
            do
            {
                //Clears screen
                Console.Clear();
                Console.WriteLine(StandardMessages.DisplayOptionsMenu());
                //Get menu choice from user
                string menuChoice = (Console.ReadLine());

                //Use to control the selction of the main menu
                switch (menuChoice)
                {
                case "1":
                case "Room":
                case "Rooms":
                case "room":
                case "rooms":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuRoomTitle());
                    //String array to list rooms
                    roomArray[0] = new GameRoom("Entrance", StandardMessages.HallDescription());
                    roomArray[1] = new GameRoom("Hall", StandardMessages.HallDescription());
                    roomArray[2] = new GameRoom("Kitchen", StandardMessages.KitchenDescription());
                    roomArray[3] = new GameRoom("Living Room", StandardMessages.LivingRoomDescription());
                    roomArray[4] = new GameRoom("Bathroom", StandardMessages.BathroomDescription());
                    roomArray[5] = new GameRoom("Bedroom", StandardMessages.BedRoomDescription());
                    roomArray[6] = new GameRoom("Master Bedroom", StandardMessages.MasterBedroomDescription());

                    foreach (GameRoom element in roomArray)     //Displays all the elements in the array
                    {
                        Console.WriteLine($"Room Name: {element.RoomName}\nRoom Description: {element.RoomDescription}\n" +
                                          $"_______________________________");
                    }
                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();

                    break;

                case "2":
                case "Weapon":
                case "Weapons":
                case "weapon":
                case "weapons":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuWeaponsTitle());
                    weaponArray[0] = new Weapon("Knife", StandardMessages.KnifeDescription(), 10, 15);
                    weaponArray[1] = new Weapon("Pistol", StandardMessages.PistolDescription(), 20, 25);
                    weaponArray[2] = new Weapon("Shotgun", StandardMessages.ShotgunmDescription(), 45, 40);
                    weaponArray[3] = new Weapon("Automatic Rifle", StandardMessages.AutomaticRifleDescription(), 50, 50);
                    //Array.Sort(weaponArray[Weapon]);
                    foreach (var element in weaponArray)    //Displays all the elements in the array
                    {
                        Console.WriteLine($"Name: {element.Name}\nDescription: {element.Description}\nPower: {element.Power}\nDamage: {element.Damage}\n" +
                                          $"_______________________________");
                    }
                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();
                    break;

                case "3":
                case "Potion":
                case "Potions":
                case "potion":
                case "potions":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuPotionsTitle());
                    potionArray[0] = new Potion("100% Health Potion", StandardMessages.HundredPercentHealthDescription(), 100);
                    potionArray[1] = new Potion("50% Health Potion", StandardMessages.FiftyPercentHealthDescription(), 50);

                    foreach (var element in potionArray)    //Displays all the elements in the array
                    {
                        Console.WriteLine($"Name: {element.Name}\nDescription: {element.Description}\nHealth Points: {element.HealthPoints}\n" +
                                          $"_______________________________");
                    }
                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();
                    break;

                case "4":
                case "Treasure":
                case "treasure":
                case "Treasures":
                case "treasures":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuTreasureTitle());
                    treasureArray[0] = new Treasure("Ammo Crate", StandardMessages.AmmoCrateDescription(), 50);
                    treasureArray[1] = new Treasure("Body Armor", StandardMessages.BodyArmorDescription(), 50);
                    treasureArray[2] = new Treasure("First Aid Kit", StandardMessages.FirstAidKitDescription(), 25);

                    foreach (var element in treasureArray)    //Displays all the elements in the array
                    {
                        Console.WriteLine($"Name: {element.Name}\nDescription: {element.Description}\nPoints: {element.Points}\n" +
                                          $"_______________________________");
                    }
                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();

                    break;

                case "5":
                case "Item":
                case "Items":
                case "item":
                case "items":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuItemTitle());

                    itemList.Add(new Item("Map", StandardMessages.MapDescription()));
                    itemList.Add(new Item("Compass", StandardMessages.CompassDescription()));
                    itemList.Add(new Item("Flashlight", StandardMessages.FlashLightDescription()));
                    itemList.Add(new Item("First Aid Kits", StandardMessages.FirstAidKitsDescription()));

                    foreach (var element in itemList)    //Displays all the elements in the list
                    {
                        Console.WriteLine($"Name: {element.Name}\nDescription: {element.Description}\n" +
                                          $"_______________________________");
                    }

                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();
                    break;

                case "6":
                case "Mob":
                case "Mobs":
                case "mobs":
                case "mob":
                    Console.Clear();
                    Console.WriteLine(StandardMessages.OptionsMenuMonsterTitle());

                    mobList.Add(new Zombie("H1n1-Z", StandardMessages.H1N1ZombieDescription(), 5, 100));
                    mobList.Add(new Zombie("Corona-Z", StandardMessages.CoronaZombieDescription(), 7, 100));
                    mobList.Add(new Zombie("Rota-Z", StandardMessages.RotaZombieDescription(), 15, 100));
                    mobList.Add(new Zombie("Ebola-Z", StandardMessages.EbolaZombieDescription(), 20, 100));
                    mobList.Add(new Zombie("Marburg-Z", StandardMessages.MarburgZombieDescription(), 50, 100));

                    foreach (Zombie zomb in mobList)    //Displays all the elements in the list
                    {
                        Console.WriteLine($"Name: {zomb.Name}\nDescription: {zomb.Description}\nAttack Points: {zomb.AttackPoints}\nHealth: { zomb.Health}\n" +
                                          $"_______________________________");
                    }
                    Console.WriteLine(StandardMessages.OptionsMenuReturn());
                    Console.ReadLine();
                    break;

                case "7":
                case "R":
                case "r":
                case "Return":
                case "return":
                    menuOptionsLoop = true;    //Exits loop and program
                    break;

                //Default option to return to main menu after incorrect slection
                default:
                    Console.WriteLine(StandardMessages.InvalidSelection());
                    Console.ReadLine();
                    break;
                }
            } while (menuOptionsLoop == false);
        }