Пример #1
0
        public Grid<Cell> On(Grid<Cell> grid)
        {
            var current = grid.RandomCell();

            while (current != null)
            {
                var unvisitedNeighbours = current.Neighbours().Where(n => n.Links.Count == 0).ToList();
                if (unvisitedNeighbours.Any())
                {
                    var neighbour = unvisitedNeighbours[rand.Next(unvisitedNeighbours.Count())];
                    current.Link(neighbour);
                    current = neighbour;
                }
                else
                {
                    current = null;

                    foreach (var cell in grid.Cells())
                    {
                        var visitedNeighbours = cell.Neighbours().Where(n => n.Links.Any()).ToList();
                        if (cell.Links.Count == 0 && visitedNeighbours.Any())
                        {
                            current = cell;
                            var neighbour = visitedNeighbours[rand.Next(visitedNeighbours.Count())];
                            current.Link(neighbour);
                            break;
                        }

                    }
                }

            }

            return grid;
        }
Пример #2
0
 static void Main(string[] args)
 {
     Grid test;
     test = new Grid();
     test.setUpGame();
     test.startGame();
 }
Пример #3
0
        static void Main(string[] args)
        {
            Robot robot = new Robot();
            Grid grid = new Grid(5, 5, robot);
            BaseView view = new ConsoleGridView(grid);

            //Can use one of these controllers
           // BaseRemoteControl remote = new ConsoleKeyboardController(view);
            BaseRemoteControl remote = new ConsoleCommandController(view);

            remote.OnError += step_OnError;
            remote.TurnOn();

        }
Пример #4
0
        public Grid<Cell> On(Grid<Cell> grid)
        {
            var unvisited = new List<Cell>();

            unvisited.AddRange(grid.Cells());

            var first = unvisited[rand.Next(unvisited.Count)];
            unvisited.Remove(first);

            Debug.Print($"{first.Row},{first.Column}");
            while (unvisited.Count > 0)
            {
                var cell = unvisited[rand.Next(unvisited.Count)];
                Debug.Print($"cell:{cell.Row},{cell.Column}");

                var path = new List<Cell>() { cell };
                while (unvisited.Contains(cell))
                {
                    cell = cell.Neighbours()[rand.Next(cell.Neighbours().Count)];
                    Debug.Print($"neighbour cell:{cell.Row},{cell.Column}");

                    var position = path.IndexOf(cell);
                    if (position > -1)
                    {
                        //add one to position as zero based.
                        path = path.GetRange(0, position + 1);
                    }
                    else
                    {
                        path.Add(cell);
                    }
                }
                for (int i = 0; i <= path.Count - 2; i++)
                {
                    path[i].Link(path[i + 1]);
                    unvisited.Remove(path[i]);
                }
            }
            return grid;
        }
Пример #5
0
        public Grid<OrthogonalCell> On(Grid<OrthogonalCell> grid)
        {
            for (int x = 0; x < grid.Rows; x++)
            {
                var run = new List<OrthogonalCell>();

                for (int y = 0; y < grid.Columns; y++)
                {
                    var cell = grid[x, y];
                    run.Add(cell);


                    bool at_eastern_boundary = (cell.East == null);
                    bool at_northern_boundary = (cell.North == null);

                    bool should_close_out = at_eastern_boundary || (!at_northern_boundary && rand.Next(2) == 0);

                    if (should_close_out)
                    {
                        var member = run[rand.Next(run.Count)];
                        run.Remove(member);
                        if (member.North != null)
                        {
                            member.Link(member.North);
                        }
                        run.Clear();
                    }
                    else
                    {
                        cell.Link(cell.East);

                    }
                }
            }

            return grid;


        }