Пример #1
0
        public override void Attack()
        {
            GameObject arrow = new GameObject(_parent.transform.Position);

            arrow.transform.Rotation = _parent.transform.Rotation;
            RenderComponent textureComponent = WeaponCreator.GetArrow();

            textureComponent.Sprite.Scale = _parent.GetScripts <CharacterScript>()[0].Weapon.GetComponent <RenderComponent>().Sprite.Scale / 2;
            arrow.AddComponent(textureComponent);
            Vector2D          size = new Vector2D(textureComponent.Sprite.TextureRect.Height, textureComponent.Sprite.TextureRect.Width);
            RectangleCollider rc   = new RectangleCollider(size * textureComponent.Sprite.Scale, false, 200);

            arrow.AddComponent(rc);


            Vector2D direction = Vector2D.Up().Rotate(arrow.transform.Rotation * (Math.PI / 180));

            arrow.AddScript(new ArrowScript(direction, 2, Friendly));
            arrow.transform.Position += direction.Normalize().Orthogonal() * 25;

            _addToEnvironment.Add(arrow);
            _arrows.Add(arrow);
        }
Пример #2
0
 public override RenderComponent GetTextureComponent()
 {
     return(WeaponCreator.GetSword());
 }
Пример #3
0
 public override RenderComponent GetTextureComponent()
 {
     return(WeaponCreator.GetCrossbow());
 }