//Called when the program is first loaded
        public static void Load()
        {
            //Sets path string to the Current Directory with a file named "configs.json"
            path = Directory.GetCurrentDirectory() + "/config.json";
            //Prints the path
            Console.WriteLine($"Path: {path}");

            //If the file does not exist then...
            if (!File.Exists(path))
            {
                //Inform the developer that the config doesn't exist
                Console.WriteLine("Config file does not exist. Creating config...");
                //And create a new empty JSON file
                SaveData(new JSONWrapper());

                return;
            }

            //Create a variable that holds the loaded config
            JSONWrapper wrapper = LoadData();

            //Set the Token and Prefix in the Config Loader
            Token  = wrapper.data.token;
            Prefix = wrapper.data.prefix;
        }
        //Method that saves inputed JSONWrapper to json file
        public static void SaveData(JSONWrapper wrapper)
        {
            //Create a string of the class passed in
            string content = JsonConvert.SerializeObject(wrapper);

            //Write the string to the path
            File.WriteAllText(path, content);

            //If the prefix from the file is different from the current prefix reset it
            if (wrapper.data.prefix != Prefix)
            {
                Prefix = wrapper.data.prefix;
            }
        }