public static void TravelConfessional() { bool priestChoice = Church.Confessional(); if (!priestChoice) { _gameTime.Stop(); _playingGame = false; } }
public static void TravelWest() { _userFlashlight = Church.Sanctuary(_userFlashlight); CheckFlashlightCompleteness(); }
public static void TravelSouth() { _userFlashlight = Church.Crypt(_userFlashlight); CheckFlashlightCompleteness(); }
public static void TravelEast() { Church.Cloisters(); }
public static void TravelNorth() { _userFlashlight = Church.CulbertsonRoom(_userFlashlight); CheckFlashlightCompleteness(); }