//list all commands here public void CreateLoggedInCommands() { CommandHelp.CreateCommand(); CommandQuit.CreateCommand(); CommandLogout.CreateCommand(); }
//list all commands here private void CreateCommands() { CommandHelp.CreateCommand(); CommandLogin.CreateCommand(); CommandQuit.CreateCommand(); }
private void CreateCommands() { CommandQuit.CreateCommand(); CommandDelete.CreateCommand(); CommandCopy.CreateCommand(); CommandGitInit.CreateCommand(); }
//create instances of all available commands private void CreateCommands() { CommandExit commandExit = CommandExit.CreateCommand(); CommandQuit commandQuit = CommandQuit.CreateCommand(); CommandBGRandom commandBGRandom = CommandBGRandom.CreateCommand(); CommandBGRed commandBGRed = CommandBGRed.CreateCommand(); CommandToggleAI commandToggleAI = CommandToggleAI.CreateCommand(); consoleCanvas.enabled = false; }
private void CreateCommands() { CommandClear.CreateCommand(); CommandQuit.CreateCommand(); CommandPause.CreateCommand(); CommandTimeScale.CreateCommand(); //CommandKill.CreateCommand(); CommandShowGameDataPath.CreateCommand(); CommandTeleportPlayer.CreateCommand(); }
void CreateCommands() { CommandSay commandSay = new CommandSay(); CommandQuit commandQuit = new CommandQuit(); CommandGive commandGive = new CommandGive(); CommandBomb commandBomb = new CommandBomb(); CommandModifier commandModifier = new CommandModifier(); CommandGiveXP commandGiveXP = new CommandGiveXP(); CommandGivePerkPoint commandGivePerkPoint = new CommandGivePerkPoint(); CommandGiveCash commandGiveCash = new CommandGiveCash(); }
//Modify this function adding all your own created commands private void CreateCommands() { //Created commands //Unity functionality commands CommandLoadScene.CreateCommand(); //Basic commands CommandHelp.CreateCommand(); CommandDescriptionCommand.CreateCommand(); CommandClearConsole.CreateCommand(); CommandQuit.CreateCommand(); }
private void CreateCommands() { CommandQuit.CreateCommand(); }
private void CreateCommands() { CommandQuit.CreateCommand(); RestartCommand.CreateCommand(); BackToMainCommand.CreateCommand(); }
private void CreateCommands() { CommandQuit.CreateCommand(); CommandCube.CreateCommand(); CommandClear.CreateCommand(); }
private void CreateCommands() { CommandQuit commandQuit = CommandQuit.CreateCommand(); CommandHealth commandHealth = CommandHealth.CreateCommand(); CommandDamage commandDamage = CommandDamage.CreateCommand(); }