private void HumanVHuman_click(object sender, EventArgs e) { // user can choose a game size size s = new size(); s.ShowDialog(); int game_size = size.SetTheSize; int rows = getRows(game_size); int cols = getCols(game_size); s.Hide(); if (game_size != 0) { // make the gameboard and start playing GameBoard game = new GameBoard(2, "", "", rows, cols); if (game_size == 1) { game.Size = new Size(600, 450); } else if (game_size == 3) { game.Size = new Size(1200, 900); } game.Show(); this.Hide(); } }
private void CompVComp_click(object sender, EventArgs e) { string AIone_choice = ""; string AItwo_choice = ""; // user chooses computer AI #1 difficulty difficulty AIone = new difficulty("Pick AI 1"); AIone.ShowDialog(); AIone_choice = difficulty.PickAI; // user chooses computer AI #2 difficulty difficulty AItwo = new difficulty("Pick AI 2"); AItwo.ShowDialog(); AItwo_choice = difficulty.PickAI; // user can choose a game size size s = new size(); s.ShowDialog(); int game_size = size.SetTheSize; int rows = getRows(game_size); int cols = getCols(game_size); s.Hide(); // if the menus weren't closed if (game_size != 0 && AIone_choice != "" && AItwo_choice != "") { // make the gameboard and start playing GameBoard game = new GameBoard(0, AIone_choice, AItwo_choice, rows, cols); if (game_size == 1) { game.Size = new Size(600, 450); } else if (game_size == 3) { game.Size = new Size(1200, 900); } game.Show(); } }
private void HumanVComp_click(object sender, EventArgs e) { // user chooses computer difficulty difficulty d = new difficulty("Pick AI"); d.ShowDialog(); string AI = difficulty.PickAI; // user can choose a game size size s = new size(); s.ShowDialog(); int game_size = size.SetTheSize; int rows = getRows(game_size); int cols = getCols(game_size); s.Hide(); // if the menus weren't closed if (game_size != 0 && AI != "") { // make the gameboard and start playing GameBoard game = new GameBoard(1, AI, "", rows, cols); if (game_size == 1) { game.Size = new Size(600, 450); } else if (game_size == 3) { game.Size = new Size(1200, 900); } game.Show(); this.Hide(); } }