Пример #1
0
        //return move
        private int CalculateNextMove(bool firstPlayer, bool turnPlayer, int level, int maxLevel, ref int alpha, ref int beta, Board board)
        {
            //its just on max level
            if (level == maxLevel)
            {
                return(CalculateCurrentBoard(turnPlayer, board));
            }

            int localAlpha = alpha;
            int localBeta  = beta;

            int bestResult = firstPlayer == turnPlayer ? int.MinValue : int.MaxValue;
            int result     = 0;
            int bestMove   = 0;

            for (int i = 0; i < board.NumberOfColumns; i++)
            {
                Board locBoard = board.Clone();
                bool? win      = false;
                bool  put      = false;
                if (locBoard.PutToken(i))
                {
                    if (locBoard.Result == Result.Draw)
                    {
                        win = null;
                    }
                    else if (locBoard.Result == Result.None)
                    {
                        win = false;
                    }
                    else
                    {
                        win = true;
                    }
                    put = true;
                    //time to go back in tree
                    if (win != false || level == maxLevel)
                    {
                        if (win == true)
                        {
                            result = firstPlayer == turnPlayer ? int.MaxValue : int.MinValue;
                        }

                        //draw, so calculate result for turnPlayer
                        else if (win == null)
                        {
                            result = 0;
                        }
                    }
                    //go deeper
                    else
                    {
                        //increase in case of next starting (turn) player
                        if (firstPlayer == turnPlayer)
                        {
                            level++;
                        }
                        result = CalculateNextMove(!firstPlayer, turnPlayer, level, maxLevel, ref alpha, ref beta, locBoard);
                    }
                }
                if (!put)
                {
                    continue;
                }
                //there was minimize, so beta is new
                if (firstPlayer == turnPlayer)
                {
                    //now we want to maximize
                    if (result > bestResult)
                    {
                        bestResult = result;
                        if (alpha < bestResult)
                        {
                            alpha = bestResult;
                        }
                        bestMove = i;
                    }
                    if (win == false)
                    {
                        level--;
                    }
                    if (alpha == int.MaxValue || alpha >= localBeta)
                    {
                        break;
                    }
                    beta = localBeta;
                }
                else
                {
                    //minimize
                    if (result < bestResult)
                    {
                        bestResult = result;
                        if (beta > bestResult)
                        {
                            beta = bestResult;
                        }
                        bestMove = i;
                    }
                    if (beta == int.MinValue || beta <= localAlpha)
                    {
                        break;
                    }
                    alpha = localAlpha;
                }
            }
            return((level == 0 && firstPlayer == turnPlayer) ? bestMove : bestResult);
        }