public ConfigNumberRangedInt CreateNumberRangedInt(string name, int minvalue = 0, int maxvalue = 0) { ConfigNumberRangedInt n = new ConfigNumberRangedInt(name, minvalue, maxvalue); this.store.putVar(n); return(n); }
public GameObject GenerateSlider3(ConfigNumberRangedInt f) { GameObject n = Instantiate(prefabSlider3); n.transform.SetParent(this.varUIContainer, false); UIRange2Int ui = n.GetComponent <UIRange2Int>(); ui.setConfigVar(f); n.SetActive(true); return(n); }