/// <summary>
        /// Creates the schedule for the provided user input.
        /// </summary>
        /// <param name="uiTransactionData">The user input.</param>
        public static void CreateScheduleFor(ref UserInterfaceTransactionData uiTransactionData)
        {
            try
            {
                // Validate the user provided input
                ValidateUserInput(ref uiTransactionData);

                // Check whether the user input has any faults and proceed accordingly
                if (uiTransactionData.HasFaults == false)
                {
                    // Get the length of the talk in expected data type
                    int durationOfTalk = 0;
                    int.TryParse(uiTransactionData.LengthOfTalk, out durationOfTalk);

                    // Create a new talk
                    Talk newTalk = new Talk(uiTransactionData.TalkTitle, durationOfTalk);

                    // Add the talk to one of the available tracks
                    if (AddTalkToTrack(newTalk) == false)
                    {
                        // If the talk could not be added, induce an error into the user input
                        uiTransactionData.Faults.Add(new Fault() { Message = "Talk could not be scheduled.", Code = "Talk" });
                    }
                }
            }
            catch (Exception exception)
            {
                uiTransactionData.Faults.Add(new Fault() { Message = exception.Message, Code = exception.Source });
            }
        }
Пример #2
0
        public void Validation_of_details_of_talk(string title, int lengthOfTalk)
        {
            Talk talk = new Talk(title, lengthOfTalk);

            talk.Should().NotBeNull();
            talk.Title.Should().Be(title);
            talk.Duration.Should().Be(lengthOfTalk);
        }
        /// <summary>
        /// Adds the talk to a track.
        /// </summary>
        /// <param name="talk">The talk.</param>
        /// <returns><c>true</c> if the given talk was added into a session of a track, <c>false</c> otherwise</returns>
        private static bool AddTalkToTrack(Talk talk)
        {
            List<Track> _listOfTracks = GetListOfTracks();

            // Whether the talk has already been accommodated into a session
            bool talkHasBeenAdded = false;

            // Check whether any of the tracks has a session with a slot left for the talk
            foreach (Track track in _listOfTracks)
            {
                // Check whether the track already has any sessions
                if (track.Sessions.Count == 0)
                {
                    // Create a new session and add the talk into the session
                    Session newSession = new Session(TimeOfDay.Morning);
                    track.AddSession(newSession);
                }

                // Check whether the given talk can be accommodated in one of the sessions of the given track
                AddTalkToSession(track, talk, out talkHasBeenAdded);

                // If the talk has been accommodated in a session,
                // there is no need to check for slots in other tracks
                if (talkHasBeenAdded)
                {
                    break;
                }
            }

            // If track has not been added yet, a new track has to be created
            if (talkHasBeenAdded == false)
            {
                // Add the given talk to one of the sessions of the new track
                Track newTrack = AddTalkToSession(new Track(), talk, out talkHasBeenAdded);

                // Update the list of tracks with the new track
                _tracks.Add(newTrack);
            }

            return talkHasBeenAdded;
        }
        /// <summary>
        /// Adds the talk to a session.
        /// </summary>
        /// <param name="aTrack">A track.</param>
        /// <param name="talk">The talk.</param>
        /// <param name="talkHasBeenAdded">if set to <c>true</c> [talk has been added].</param>
        /// <returns>Track.</returns>
        private static Track AddTalkToSession(Track aTrack, Talk talk, out bool talkHasBeenAdded)
        {
            // The given talk has not been added yet
            talkHasBeenAdded = false;

            // Check and add the talk to the session in the track
            foreach (Session aSession in aTrack.Sessions)
            {
                // Whether the session can accommodate the talk
                if (aSession.CanAccommodateThis(talk))
                {
                    // Add the talk into the session
                    aSession.AddTalk(talk);
                    talkHasBeenAdded = true;
                    break;
                }
            }

            return aTrack;
        }
Пример #5
0
 /// <summary>
 /// Determines whether this instance can add the specified talk.
 /// </summary>
 /// <param name="talk">The talk.</param>
 /// <returns><c>true</c> if this instance can add the specified talk; otherwise, <c>false</c>.</returns>
 private bool CanAdd_a_Talk(Talk talk)
 {
     // Does the total duration after including the provided talk exceed the permissible length of the session
     if (this.TotalDuration + talk.Duration > this.totalPossibleDuration)
     {
         return false;
     }
     return true;
 }
Пример #6
0
 /// <summary>
 /// Determines whether this instance can accommodate the specified talk.
 /// </summary>
 /// <param name="talk">The talk.</param>
 /// <returns><c>true</c> if this instance can accommodate the specified talk; otherwise, <c>false</c>.</returns>
 public bool CanAccommodateThis(Talk talk)
 {
     return this.CanAdd_a_Talk(talk);
 }
Пример #7
0
        /// <summary>
        /// Adds the talk.
        /// </summary>
        /// <param name="talk">The talk.</param>
        /// <exception cref="System.ArgumentNullException">talk;An empty or null talk cannot be added to a session.</exception>
        /// <exception cref="System.InvalidOperationException">There are no slots left to accommodate the provided talk.</exception>
        public void AddTalk(Talk talk)
        {
            if (talk == null)
            {
                throw new ArgumentNullException("talk", "An empty or null talk cannot be added to a session.");
            }

            // Is the session possible to accommodate the specified talk?
            if (!this.CanAdd_a_Talk(talk))
            {
                throw new InvalidOperationException("There are no slots left to accommodate the provided talk.");
            }

            this._talks.Add(talk);
        }