Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public static SimpleComputeNode Create()
        {
            var model = new SimpleCompute();
            RenderMethodBuilder reset, compute, render;
            {
                var cs       = new CSharpGL.ComputeShader(resetCompute);
                var map      = new AttributeMap();
                var provider = new ShaderArray(cs);
                reset = new RenderMethodBuilder(provider, map);
            }
            {
                var cs       = new CSharpGL.ComputeShader(computeShader);
                var map      = new AttributeMap();
                var provider = new ShaderArray(cs);
                compute = new RenderMethodBuilder(provider, map);
            }
            {
                var vs       = new VertexShader(renderVert);
                var fs       = new FragmentShader(renderFrag);
                var provider = new ShaderArray(vs, fs);
                var map      = new AttributeMap();
                map.Add("position", SimpleCompute.strPosition);
                render = new RenderMethodBuilder(provider, map);
            }

            var node = new SimpleComputeNode(model, reset, compute, render);

            node.Initialize();

            return(node);
        }
Пример #2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(0, 0, 1);
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera, this.winGLCanvas1);
            {
                var node = SimpleComputeNode.Create();
                this.scene.RootElement       = node;
                this.propGrid.SelectedObject = node;
            }
            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;
        }