Untrack() публичный Метод

Item is no longer tracked by the mouse.
public Untrack ( ) : void
Результат void
Пример #1
0
        /// <summary>
        /// Set the correct visual state of the target.
        /// </summary>
        /// <param name="pt">Mouse point.</param>
        protected virtual void UpdateTargetState(Point pt)
        {
            // By default the button is in the normal state
            PaletteState newState;

            // If the button is disabled then show as disabled
            if (!_target.Enabled)
            {
                newState = PaletteState.Disabled;
            }
            else
            {
                newState = PaletteState.Normal;

                // If capturing input....
                if (_captured)
                {
                    if (_target.ClientRectangle.Contains(pt))
                    {
                        newState = PaletteState.Pressed;
                    }
                    else
                    {
                        newState = PaletteState.Tracking;
                    }
                }
                else
                {
                    // Only hot tracking, so show tracking only if mouse over the target
                    if (_mouseOver)
                    {
                        newState = PaletteState.Tracking;
                    }
                    else
                    {
                        newState = PaletteState.Normal;
                    }
                }
            }

            // If state has changed or change in (inside split area)
            if (_target.ElementState != newState)
            {
                if (newState == PaletteState.Tracking)
                {
                    _target.Track();
                }
                else
                {
                    _target.Untrack();
                }

                // Update target to reflect new state
                _target.ElementState = newState;

                // Redraw to show the change in visual state
                OnNeedPaint(true);
            }
        }