Пример #1
0
        public void Parse(IEnumerable <XElement> terrainList)
        {
            foreach (XElement element in terrainList)
            {
                Rectangle     position      = ParsePosition(element);
                CollisionType collisionType = ParseCollisionType(element);
                XAttribute    attribute     = element.Attribute(GenericParser.typeAttr);
                string        message       = ParseMessage(element);

                if (attribute != null && (typeMap[((string)attribute)] is Sandstone))
                {
                    TerrainList.Add(new Sandstone(position, SpriteFactory.GetSandstoneSprite(), collisionType, message));
                }
            }
        }