Пример #1
0
        public override void Run(CompileContext context)
        {
            try
            {
                bspZip     = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.BSPFile;

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                CompilePalLogger.LogLine("Running bspzip...");
                PackBSP();

                CompilePalLogger.LogLine("Finished packing!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials added");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models added");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files added");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds added");
                CompilePalLogger.LogLine("Nav file: " + (map.nav.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Soundscape: " + (map.soundscape.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Soundscript: " + (map.soundscript.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Detail File: " + (map.detail.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Particle Manifest: " + (map.particleManifest.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("---------------------");
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
Пример #2
0
        public override void Run(CompileContext context)
        {
            CompileErrors = new List <Error>();

            verbose         = GetParameterString().Contains("-verbose");
            dryrun          = GetParameterString().Contains("-dryrun");
            renamenav       = GetParameterString().Contains("-renamenav");
            include         = Regex.IsMatch(GetParameterString(), @"-include\b"); // ensures it doesnt match -includedir
            includeDir      = GetParameterString().Contains("-includedir");
            exclude         = Regex.IsMatch(GetParameterString(), @"-exclude\b"); // ensures it doesnt match -excludedir
            excludeDir      = GetParameterString().Contains("-excludedir");
            excludevpk      = GetParameterString().Contains("-excludevpk");
            packvpk         = GetParameterString().Contains("-vpk");
            includefilelist = GetParameterString().Contains("-includefilelist");
            usefilelist     = GetParameterString().Contains("-usefilelist");

            char[]        paramChars = GetParameterString().ToCharArray();
            List <string> parameters = ParseParameters(paramChars);

            List <string> includeFiles     = new List <string>();
            List <string> excludeFiles     = new List <string>();
            List <string> excludeDirs      = new List <string>();
            List <string> excludedVpkFiles = new List <string>();

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                vpk        = context.Configuration.VPK;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                // manually passing in a file list
                if (usefilelist)
                {
                    var fileListParam = parameters.First(p => p.StartsWith("usefilelist")).Split(new[] { " " }, 2, StringSplitOptions.None);
                    if (fileListParam.Length > 1 && !string.IsNullOrWhiteSpace(fileListParam[1]))
                    {
                        outputFile = fileListParam[1];
                        if (!File.Exists(outputFile))
                        {
                            CompilePalLogger.LogCompileError($"Could not find file list {outputFile}, exiting pack step\n", new Error($"Could not find file list {outputFile}, exiting pack step\n", ErrorSeverity.Error));
                            return;
                        }

                        CompilePalLogger.LogLine($"Using file list {outputFile}");
                        PackFileList(context, outputFile);
                        return;
                    }

                    CompilePalLogger.LogCompileError("No file list set, exiting pack step\n", new Error("No file list set, exiting  pack step", ErrorSeverity.Error));
                    return;
                }

                outputFile = "BSPZipFiles\\files.txt";

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                // get manually included files
                if (include)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("include"))
                        {
                            var filePath = parameter.Replace("\"", "").Replace("include ", "").TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                includeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find file: {filePath}\n", new Error($"Could not find file: {filePath}", $"Could not find file: {filePath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                // get manually included files in directories
                if (includeDir)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("includedir"))
                        {
                            var folderPath = parameter.Replace("\"", "").Replace("includedir ", "").TrimEnd(' ');
                            //Test that folder exists
                            if (Directory.Exists(folderPath))
                            {
                                var files = Directory.GetFiles(folderPath, "*", SearchOption.AllDirectories);
                                foreach (var file in files)
                                {
                                    includeFiles.Add(file);
                                }
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find folder: {folderPath}\n", new Error($"Could not find folder: {folderPath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                if (exclude)
                {
                    //Get excluded files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (Regex.IsMatch(parameter, @"^exclude\b"))
                        {
                            var filePath = parameter.Replace("\"", "")
                                           .Replace("exclude ", "")
                                           .Replace('/', '\\')
                                           .ToLower().TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                excludeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find file: {filePath}\n", new Error($"Could not find file: {filePath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                if (excludeDir)
                {
                    //Get excluded directories from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (Regex.IsMatch(parameter, @"^excludedir\b"))
                        {
                            var path = parameter.Replace("\"", "")
                                       .Replace("excludedir ", "")
                                       .Replace('/', '\\')
                                       .ToLower().TrimEnd(' ');
                            //Test that dir exists
                            if (Directory.Exists(path))
                            {
                                excludeDirs.Add(path);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find folder: {path}\n", new Error($"Could not find folder: {path}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                // exclude files that are in the specified vpk.
                if (excludevpk)
                {
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("excludevpk"))
                        {
                            var vpkPath = parameter.Replace("\"", "").Replace("excludevpk ", "").TrimEnd(' ');

                            string[] vpkFileList = GetVPKFileList(vpkPath);

                            foreach (string file in vpkFileList)
                            {
                                excludedVpkFiles.Add(file.ToLower());
                            }
                        }
                    }
                }

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);
                if (verbose)
                {
                    CompilePalLogger.LogLine("Source directories:");
                    foreach (var sourceDirectory in sourceDirectories)
                    {
                        CompilePalLogger.LogLine(sourceDirectory);
                    }
                }

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav, genParticleManifest);

                // give files unique names based on map so they dont get overwritten
                if (dryrun)
                {
                    outputFile = $"BSPZipFiles\\{Path.GetFileNameWithoutExtension(map.file.FullName)}_files.txt";
                }

                //Set map particle manifest
                if (genParticleManifest)
                {
                    map.particleManifest = particleManifest;
                }

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories, includeFiles, excludeFiles, excludeDirs, excludedVpkFiles, outputFile);

                if (includefilelist)
                {
                    var fileListParams = parameters.Where(p => p.StartsWith("includefilelist")).Select(f => f.Split(new[] { " " }, 2, StringSplitOptions.None));
                    foreach (var fileListParam in fileListParams)
                    {
                        if (fileListParam.Length <= 1 || string.IsNullOrWhiteSpace(fileListParam[1]))
                        {
                            CompilePalLogger.LogCompileError("No file list parameter set\n",
                                                             new Error("No file list parameterparameter  set", ErrorSeverity.Error));
                            continue;
                        }

                        var inputFile = fileListParam[1];
                        if (!File.Exists(inputFile))
                        {
                            CompilePalLogger.LogCompileError($"Could not find file list {inputFile}\n", new Error($"Could not find file list {inputFile}\n", ErrorSeverity.Error));
                            continue;
                        }

                        CompilePalLogger.LogDebug($"Adding files from file list {inputFile}");
                        var filelist = File.ReadAllLines(inputFile);

                        // file list format is internal path, newline, external path
                        for (int i = 0; i < filelist.Length - 1; i += 2)
                        {
                            var internalPath = filelist[i];
                            var externalPath = filelist[i + 1];
                            if (!pakfile.AddInternalFile(internalPath, externalPath))
                            {
                                CompilePalLogger.LogCompileError($"Failed to pack ${externalPath}\n", new Error($"Failed to pack ${externalPath}\n", ErrorSeverity.Error));
                            }
                        }

                        CompilePalLogger.LogLine($"Added {filelist.Length / 2} files from ${inputFile}");
                    }
                }

                if (packvpk)
                {
                    string vpkName = context.BSPFile.Replace(".bsp", ".vpk");
                    if (File.Exists(vpkName))
                    {
                        File.Delete(vpkName);
                    }

                    var responseFile = pakfile.GetResponseFile();

                    if (File.Exists(bspPath))
                    {
                        // Add bsp to the vpk
                        responseFile.Add(bspPath.Replace(gameFolder + "\\", ""), gameFolder);
                    }

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        foreach (string parameter in parameters)
                        {
                            if (parameter.Contains("ainfo"))
                            {
                                var @filePath = parameter.Replace("\"", "").Replace("ainfo ", "").TrimEnd(' ');
                                //Test that file exists
                                if (File.Exists(filePath))
                                {
                                    File.Copy(filePath, Path.Combine(gameFolder, "addoninfo.txt"), true);
                                    responseFile.Add("addoninfo.txt", gameFolder);
                                }
                            }
                        }
                    }

                    CompilePalLogger.LogLine("Running VPK...");
                    foreach (var path in sourceDirectories)
                    {
                        var testedFiles = "";
                        foreach (var entry in responseFile)
                        {
                            if (entry.Value.Contains(path) || path.Contains(entry.Value))
                            {
                                testedFiles += entry.Key + "\n";
                            }
                        }

                        var combinedPath = Path.Combine(path, "_tempResponseFile.txt");
                        File.WriteAllText(combinedPath, testedFiles);

                        PackVPK(vpkName, combinedPath, path);

                        File.Delete(combinedPath);
                    }

                    File.Delete("_tempResponseFile.txt");

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        File.Delete(Path.Combine(gameFolder, "addoninfo.txt"));
                    }
                }
                else
                {
                    CompilePalLogger.LogLine("Writing file list...");
                    pakfile.OutputToFile();

                    if (dryrun)
                    {
                        CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + outputFile);
                    }
                    else
                    {
                        PackFileList(context, outputFile);
                    }
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                if (pakfile.vehiclescriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vehiclescriptcount + " vehicle scripts found");
                }
                if (pakfile.effectscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.effectscriptcount + " effect scripts found");
                }
                if (pakfile.vscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vscriptcount + " vscripts found");
                }
                if (pakfile.panoramaMapIconCount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.panoramaMapIconCount + " panorama map icons found");
                }
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");

                if (additionalFiles != "")
                {
                    CompilePalLogger.LogLine("additional files: " + additionalFiles);
                }
                CompilePalLogger.LogLine("---------------------");
            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogCompileError($"Could not find {bspPath}\n", new Error($"Could not find {bspPath}", ErrorSeverity.Error));
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogCompileError($"{exception}\n", new Error(exception.ToString(), "CompilePal Internal Error", ErrorSeverity.FatalError));
            }
        }
Пример #3
0
        public override void Run(CompileContext context)
        {
            verbose   = GetParameterString().Contains("-verbose");
            dryrun    = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");
            include   = GetParameterString().Contains("-include");
            exclude   = GetParameterString().Contains("-exclude");
            packvpk   = GetParameterString().Contains("-vpk");

            char[]        paramChars = GetParameterString().ToCharArray();
            List <string> parameters = ParseParameters(paramChars);

            List <string> includeFiles = new List <string>();
            List <string> excludeFiles = new List <string>();

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                vpk        = context.Configuration.VPK;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                // get manually included files
                if (include)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("include"))
                        {
                            var @filePath = parameter.Replace("\"", "").Replace("include ", "").TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                includeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogLineColor($"Could not find file: {filePath}", Error.GetSeverityBrush(2));
                            }
                        }
                    }
                }

                if (exclude)
                {
                    //Get excluded files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("exclude"))
                        {
                            var @filePath = parameter.Replace("\"", "").Replace("exclude ", "").Replace('/', '\\').ToLower().TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                excludeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogLineColor($"Could not find file: {filePath}", Error.GetSeverityBrush(2));
                            }
                        }
                    }
                }

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav, genParticleManifest);

                //Set map particle manifest
                if (genParticleManifest)
                {
                    map.particleManifest = particleManifest;
                }

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories, includeFiles, excludeFiles);

                if (packvpk)
                {
                    string vpkName = context.BSPFile.Replace(".bsp", ".vpk");
                    if (File.Exists(vpkName))
                    {
                        File.Delete(vpkName);
                    }

                    var responseFile = pakfile.GetResponseFile();

                    if (File.Exists(bspPath))
                    {
                        // Add bsp to the vpk
                        responseFile.Add(bspPath.Replace(gameFolder + "\\", ""), gameFolder);
                    }

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        foreach (string parameter in parameters)
                        {
                            if (parameter.Contains("ainfo"))
                            {
                                var @filePath = parameter.Replace("\"", "").Replace("ainfo ", "").TrimEnd(' ');
                                //Test that file exists
                                if (File.Exists(filePath))
                                {
                                    File.Copy(filePath, Path.Combine(gameFolder, "addoninfo.txt"), true);
                                    responseFile.Add("addoninfo.txt", gameFolder);
                                }
                            }
                        }
                    }

                    CompilePalLogger.LogLine("Running VPK...");
                    foreach (var path in sourceDirectories)
                    {
                        var testedFiles = "";
                        foreach (var entry in responseFile)
                        {
                            if (entry.Value.Contains(path) || path.Contains(entry.Value))
                            {
                                testedFiles += entry.Key + "\n";
                            }
                        }

                        var combinedPath = Path.Combine(path, "_tempResponseFile.txt");
                        File.WriteAllText(combinedPath, testedFiles);

                        PackVPK(vpkName, combinedPath, path);

                        File.Delete(combinedPath);
                    }

                    File.Delete("_tempResponseFile.txt");

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        File.Delete(Path.Combine(gameFolder, "addoninfo.txt"));
                    }
                }
                else
                {
                    CompilePalLogger.LogLine("Writing file list...");
                    pakfile.OutputToFile();

                    if (dryrun)
                    {
                        CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                    }
                    else
                    {
                        CompilePalLogger.LogLine("Running bspzip...");
                        PackBSP();
                    }

                    CompilePalLogger.LogLine("Copying packed bsp to vmf folder...");

                    if (File.Exists(context.BSPFile))
                    {
                        if (File.Exists(context.BSPFile + ".unpacked"))
                        {
                            File.Delete(context.BSPFile + ".unpacked");
                        }

                        File.Move(context.BSPFile, context.BSPFile + ".unpacked");
                    }

                    File.Copy(bspPath, context.BSPFile);
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                if (pakfile.vehiclescriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vehiclescriptcount + " vehicle scripts found");
                }
                if (pakfile.effectscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.effectscriptcount + " effect scripts found");
                }
                if (pakfile.vscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vscriptcount + " vscripts found");
                }
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");

                if (additionalFiles != "")
                {
                    CompilePalLogger.LogLine("additional files: " + additionalFiles);
                }
                CompilePalLogger.LogLine("---------------------");
            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogLine("FAILED - Could not find " + bspPath);
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
Пример #4
0
        public override void Run(CompileContext context)
        {
            verbose = GetParameterString().Contains("-verbose");
            dryrun = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                Keys.vmtTextureKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                if (dryrun)
                {
                    CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                }
                else
                {
                    CompilePalLogger.LogLine("Running bspzip...");
                    PackBSP();
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");
                CompilePalLogger.LogLine(additionalFiles != default(string) ?
                    "additional files: " + additionalFiles : "none");
                CompilePalLogger.LogLine("---------------------");

            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogLine("FAILED - Could not find " + bspPath);
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
Пример #5
0
        public static void findBspUtilityFiles(BSP bsp, List <string> sourceDirectories, bool renamenav, bool genparticlemanifest)
        {
            // Utility files are other files that are not assets and are sometimes not referenced in the bsp
            // those are manifests, soundscapes, nav, radar and detail files

            var bspName = bsp.file.Name.Replace(".bsp", string.Empty);

            // Soundscape file
            string internalPath = "scripts/soundscapes_" + bspName + ".txt";
            // Soundscapes can have either .txt or .vsc extensions
            string internalPathVsc = "scripts/soundscapes_" + bspName + ".vsc";

            foreach (string source in sourceDirectories)
            {
                string externalPath    = source + "/" + internalPath;
                string externalVscPath = source + "/" + internalPathVsc;

                if (File.Exists(externalPath))
                {
                    bsp.soundscape = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
                if (File.Exists(externalVscPath))
                {
                    bsp.soundscape = new KeyValuePair <string, string>(internalPathVsc, externalVscPath);
                    break;
                }
            }

            // Soundscript file
            internalPath = "maps/" + bspName + "_level_sounds.txt";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.soundscript = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // Nav file (.nav)
            internalPath = "maps/" + bspName + ".nav";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    if (renamenav)
                    {
                        internalPath = "maps/embed.nav";
                    }
                    bsp.nav = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // detail file (.vbsp)
            Dictionary <string, string> worldspawn = bsp.entityList.First(item => item["classname"] == "worldspawn");

            if (worldspawn.ContainsKey("detailvbsp"))
            {
                internalPath = worldspawn["detailvbsp"];

                foreach (string source in sourceDirectories)
                {
                    string externalPath = source + "/" + internalPath;

                    if (File.Exists(externalPath))
                    {
                        bsp.detail = new KeyValuePair <string, string>(internalPath, externalPath);
                        break;
                    }
                }
            }


            // Vehicle scripts
            List <KeyValuePair <string, string> > vehicleScripts = new List <KeyValuePair <string, string> >();

            foreach (Dictionary <string, string> ent in bsp.entityList)
            {
                if (ent.ContainsKey("vehiclescript"))
                {
                    foreach (string source in sourceDirectories)
                    {
                        string externalPath = source + "/" + ent["vehiclescript"];
                        if (File.Exists(externalPath))
                        {
                            internalPath = ent["vehiclescript"];
                            vehicleScripts.Add(new KeyValuePair <string, string>(ent["vehiclescript"], externalPath));
                        }
                    }
                }
            }
            bsp.VehicleScriptList = vehicleScripts;

            // Effect Scripts
            List <KeyValuePair <string, string> > effectScripts = new List <KeyValuePair <string, string> >();

            foreach (Dictionary <string, string> ent in bsp.entityList)
            {
                if (ent.ContainsKey("scriptfile"))
                {
                    foreach (string source in sourceDirectories)
                    {
                        string externalPath = source + "/" + ent["scriptfile"];
                        if (File.Exists(externalPath))
                        {
                            internalPath = ent["scriptfile"];
                            effectScripts.Add(new KeyValuePair <string, string>(ent["scriptfile"], externalPath));
                        }
                    }
                }
            }
            bsp.EffectScriptList = effectScripts;

            // Res file (for tf2's pd gamemode)
            Dictionary <string, string> pd_ent = bsp.entityList.FirstOrDefault(item => item["classname"] == "tf_logic_player_destruction");

            if (pd_ent != null && pd_ent.ContainsKey("res_file"))
            {
                foreach (string source in sourceDirectories)
                {
                    string externalPath = source + "/" + pd_ent["res_file"];
                    if (File.Exists(externalPath))
                    {
                        bsp.res = new KeyValuePair <string, string>(pd_ent["res_file"], externalPath);
                        break;
                    }
                }
            }

            // Radar file
            internalPath = "resource/overviews/" + bspName + ".txt";
            List <KeyValuePair <string, string> > ddsfiles = new List <KeyValuePair <string, string> >();

            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.radartxt = new KeyValuePair <string, string>(internalPath, externalPath);
                    bsp.TextureList.AddRange(findVmtMaterials(externalPath));

                    List <string> ddsInternalPaths = findRadarDdsFiles(externalPath);
                    //find out if they exists or not
                    foreach (string ddsInternalPath in ddsInternalPaths)
                    {
                        foreach (string source2 in sourceDirectories)
                        {
                            string ddsExternalPath = source2 + "/" + ddsInternalPath;
                            if (File.Exists(ddsExternalPath))
                            {
                                ddsfiles.Add(new KeyValuePair <string, string>(ddsInternalPath, ddsExternalPath));
                                break;
                            }
                        }
                    }
                    break;
                }
            }
            bsp.radardds = ddsfiles;

            // csgo kv file (.kv)
            internalPath = "maps/" + bspName + ".kv";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.kv = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo loading screen text file (.txt)
            internalPath = "maps/" + bspName + ".txt";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.txt = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo loading screen image (.jpg)
            internalPath = "maps/" + bspName;
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                foreach (string extension in new String[] { ".jpg", ".jpeg" })
                {
                    if (File.Exists(externalPath + extension))
                    {
                        bsp.jpg = new KeyValuePair <string, string>(internalPath + ".jpg", externalPath + extension);
                    }
                }
            }

            // csgo story file (.txt)
            internalPath = "maps/" + bspName + "_story.txt";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.story = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo cameras file (.txt)
            internalPath = "maps/" + bspName + "_cameras.txt";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.cameras = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo retake file (.txt)
            internalPath = "maps/" + bspName + "_retake.txt";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.retake = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo panorama map icons (.png)
            internalPath = "materials/panorama/images/map_icons/screenshots/";
            var panoramaMapIcons = new List <KeyValuePair <string, string> >();

            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                foreach (string resolution in new[] { "360p", "1080p" })
                {
                    if (File.Exists($"{externalPath}{resolution}/{bspName}.png"))
                    {
                        panoramaMapIcons.Add(new KeyValuePair <string, string>($"{internalPath}{resolution}/{bspName}.png", $"{externalPath}{resolution}/{bspName}.png"));
                    }
                }
            }
            bsp.PanoramaMapIcons = panoramaMapIcons;

            // csgo spawnmask file (.png)
            internalPath = "maps/" + bspName + "_spawnmask.png";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                if (File.Exists(externalPath))
                {
                    bsp.spawnmaskPng = new KeyValuePair <string, string>(internalPath, externalPath);
                    break;
                }
            }

            // csgo tablet file local (.vtf)
            var tabletBaseFolderpath = "materials/models/weapons/v_models/tablet/";

            internalPath = tabletBaseFolderpath + "tablet_radar_" + bspName + ".vtf";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                try
                {
                    if (File.Exists(externalPath))
                    {
                        bsp.tabletVtfLocal = new KeyValuePair <string, string>(internalPath, externalPath);
                        break;
                    }
                }
                catch (DirectoryNotFoundException e) { }
            }

            // csgo tablet file workshop (.vtf)
            var keepSearching = true;

            foreach (string source in sourceDirectories)
            {
                string externalFolderPath = source + "/" + tabletBaseFolderpath + "/tablet_radar_workshop/";

                try
                {
                    foreach (var folderName in Directory.GetDirectories(externalFolderPath).Select(Path.GetFileName).ToArray())
                    {
                        if (ulong.TryParse(folderName, out ulong num))
                        {
                            internalPath = tabletBaseFolderpath + $"tablet_radar_workshop/{num}/" + bspName + ".vtf";
                            string externalPath = source + "/" + internalPath;

                            if (File.Exists(externalPath))
                            {
                                bsp.workshopId        = num;
                                bsp.tabletVtfWorkshop = new KeyValuePair <string, string>(internalPath, externalPath);
                                keepSearching         = false;
                                break;
                            }
                        }
                    }
                }
                catch (DirectoryNotFoundException e) { }

                if (!keepSearching)
                {
                    break;
                }
            }

            // csgo spawn select file local (.png)
            var spawnSelectBaseFolderpath = "materials/panorama/images/survival/spawnselect/";

            internalPath = spawnSelectBaseFolderpath + "map_" + bspName + ".png";
            foreach (string source in sourceDirectories)
            {
                string externalPath = source + "/" + internalPath;

                try
                {
                    if (File.Exists(externalPath))
                    {
                        bsp.spawnSelectPngLocal = new KeyValuePair <string, string>(internalPath, externalPath);
                        break;
                    }
                }
                catch (DirectoryNotFoundException e) { }
            }

            // csgo spawn select file workshop (.png)
            keepSearching = true;
            foreach (string source in sourceDirectories)
            {
                string externalFolderPath = source + "/" + spawnSelectBaseFolderpath + "/map_workshop/";

                try
                {
                    foreach (var folderName in Directory.GetDirectories(externalFolderPath).Select(Path.GetFileName).ToArray())
                    {
                        if (ulong.TryParse(folderName, out ulong num))
                        {
                            internalPath = spawnSelectBaseFolderpath + $"map_workshop/{num}/" + bspName + ".png";
                            string externalPath = source + "/" + internalPath;

                            if (File.Exists(externalPath))
                            {
                                bsp.workshopId             = num;
                                bsp.spawnSelectPngWorkshop = new KeyValuePair <string, string>(internalPath, externalPath);
                                keepSearching = false;
                                break;
                            }
                        }
                    }
                }
                catch (DirectoryNotFoundException e) { }

                if (!keepSearching)
                {
                    break;
                }
            }

            // Duplicate the workshop tablet file to the local tablet file location if it does not exist
            if (bsp.tabletVtfLocal.Equals(default(KeyValuePair <string, string>)) && !bsp.tabletVtfWorkshop.Equals(default(KeyValuePair <string, string>)))
            {
                internalPath = tabletBaseFolderpath + "tablet_radar_" + bspName + ".vtf";
                string source       = bsp.tabletVtfWorkshop.Value.Split(new string[] { "materials/" }, StringSplitOptions.None).FirstOrDefault();
                string externalPath = source + "/" + internalPath;
                bsp.tabletVtfLocal = new KeyValuePair <string, string>(internalPath, bsp.tabletVtfWorkshop.Value);
            }
            else if (bsp.workshopId > 0 && !bsp.tabletVtfLocal.Equals(default(KeyValuePair <string, string>)) && bsp.tabletVtfWorkshop.Equals(default(KeyValuePair <string, string>))) // Can only be done if the workshop id is known
            {
                internalPath = tabletBaseFolderpath + $"tablet_radar_workshop/{bsp.workshopId}/" + bspName + ".vtf";
                string source       = bsp.tabletVtfLocal.Value.Split(new string[] { "materials/" }, StringSplitOptions.None).FirstOrDefault();
                string externalPath = source + "/" + internalPath;
                bsp.tabletVtfWorkshop = new KeyValuePair <string, string>(internalPath, bsp.tabletVtfLocal.Value);
            }

            // Duplicate the workshop spawn select file to the local spawn select file location if it does not exist
            if (bsp.spawnSelectPngLocal.Equals(default(KeyValuePair <string, string>)) && !bsp.spawnSelectPngWorkshop.Equals(default(KeyValuePair <string, string>)))
            {
                internalPath = spawnSelectBaseFolderpath + "map_" + bspName + ".png";
                string source       = bsp.spawnSelectPngWorkshop.Value.Split(new string[] { "materials/" }, StringSplitOptions.None).FirstOrDefault();
                string externalPath = source + "/" + internalPath;
                bsp.spawnSelectPngLocal = new KeyValuePair <string, string>(internalPath, bsp.spawnSelectPngWorkshop.Value);
            }
            else if (bsp.workshopId > 0 && !bsp.spawnSelectPngLocal.Equals(default(KeyValuePair <string, string>)) && bsp.spawnSelectPngWorkshop.Equals(default(KeyValuePair <string, string>))) // Can only be done if the workshop id is known
            {
                internalPath = spawnSelectBaseFolderpath + $"map_workshop/{bsp.workshopId}/" + bspName + ".png";
                string source       = bsp.spawnSelectPngLocal.Value.Split(new string[] { "materials/" }, StringSplitOptions.None).FirstOrDefault();
                string externalPath = source + "/" + internalPath;
                bsp.spawnSelectPngWorkshop = new KeyValuePair <string, string>(internalPath, bsp.spawnSelectPngLocal.Value);
            }

            // language files, particle manifests and soundscript file
            // (these language files are localized text files for tf2 mission briefings)
            string internalDir   = "maps/";
            string searchPattern = bspName + "*.txt";
            List <KeyValuePair <string, string> > langfiles = new List <KeyValuePair <string, string> >();

            foreach (string source in sourceDirectories)
            {
                string        externalDir = source + "/" + internalDir;
                DirectoryInfo dir         = new DirectoryInfo(externalDir);

                if (dir.Exists)
                {
                    foreach (FileInfo f in dir.GetFiles(searchPattern))
                    {
                        // particle files if particle manifest is not being generated
                        if (!genparticlemanifest)
                        {
                            if (f.Name.StartsWith(bspName + "_particles") || f.Name.StartsWith(bspName + "_manifest"))
                            {
                                bsp.particleManifest =
                                    new KeyValuePair <string, string>(internalDir + f.Name, externalDir + f.Name);
                            }
                        }

                        // soundscript
                        if (f.Name.StartsWith(bspName + "_level_sounds"))
                        {
                            bsp.soundscript =
                                new KeyValuePair <string, string>(internalDir + f.Name, externalDir + f.Name);
                        }
                        // presumably language files
                        else
                        {
                            langfiles.Add(new KeyValuePair <string, string>(internalDir + f.Name, externalDir + f.Name));
                        }
                    }
                }
            }
            bsp.languages = langfiles;

            // ASW/Source2009 branch VScripts
            List <string> vscripts = new List <string>();

            foreach (Dictionary <string, string> entity in bsp.entityList)
            {
                foreach (KeyValuePair <string, string> kvp in entity)
                {
                    if (kvp.Key.ToLower() == "vscripts")
                    {
                        string[] scripts = kvp.Value.Split(' ');
                        foreach (string script in scripts)
                        {
                            vscripts.Add("scripts/vscripts/" + script);
                        }
                    }
                }
            }

            // look for scripts referenced in other scripts using IncludeScript or DoIncludeScript
            // will not work if multiple IncludeScript or DoIncludeScript are done on the same line
            var vscriptsParsing = new List <string>();

            vscriptsParsing.AddRange(vscripts);

            while (vscriptsParsing.Count() > 0)
            {
                Regex lineComments  = new Regex(@"//(.*?)\r?\n"); //////// TODO: currently does not remove single line comments ??
                Regex blockComments = new Regex(@"/\*(.*?)\*/");

                var vscriptsFound = new List <string>();

                foreach (var vscript in vscriptsParsing)
                {
                    var filepath = PakFile.FindExternalFile(vscript, sourceDirectories);
                    if (string.IsNullOrWhiteSpace(filepath))
                    {
                        continue;
                    }

                    var lines = File.ReadAllLines(filepath);
                    foreach (var line in lines)
                    {
                        // remove comments
                        string regexedLine = lineComments.Replace(line, ""); //////// TODO: currently does not remove single line comments ??
                        regexedLine = blockComments.Replace(regexedLine, "");

                        // continue if whitespace
                        if (string.IsNullOrWhiteSpace(regexedLine))
                        {
                            continue;
                        }

                        // split the line to see if it includes a script
                        var splits = regexedLine.Split(new string[] { "DoIncludeScript(\"", "IncludeScript(\"" }, StringSplitOptions.None).ToList();
                        if (splits.Count() > 1)
                        {
                            if (!splits[0].Contains("//"))
                            {
                                var correctSplit = splits[1];

                                var path = correctSplit.Split('\"').FirstOrDefault();
                                vscriptsFound.Add(("scripts/vscripts/" + path).Replace("//", "/"));
                            }
                        }
                    }
                }

                vscriptsParsing = vscriptsFound;
                vscripts.AddRange(vscriptsFound);
            }

            bsp.vscriptList = vscripts;
        }
Пример #6
0
        public override void Run(CompileContext context)
        {
            verbose   = GetParameterString().Contains("-verbose");
            dryrun    = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                if (dryrun)
                {
                    CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                }
                else
                {
                    CompilePalLogger.LogLine("Running bspzip...");
                    PackBSP();
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "");
                CompilePalLogger.LogLine(additionalFiles != default(string) ?
                                         "additional files: " + additionalFiles : "none");
                CompilePalLogger.LogLine("---------------------");
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }