Пример #1
0
 public void StartGame()
 {
     GameStarted = true;
     GameInfo gameInfo = new GameInfo();
     foreach (var client in this.Clients)
         gameInfo.Users.Add(client.NickName);
     gameInfo.FieldsToFill = ServerMan.GameFields;
     gameInfo.GenereteNewCharacter();
     SendToAll(MessageTypes.StartGame, Serializer.GetSerializedClass<GameInfo>(gameInfo));
 }
Пример #2
0
 private void Context_OnGameStart(object t1, GameInfo t2)
 {
     _ViewModelBase.Dispather.InvokeIfRequired(delegate()
     {
         CloseWindowJoin();
         Context.GameInfo = t2;
         GamePanel1.Items = Context.GameInfo.FieldsToFill.AllFields;
         GamePanel1.FirstCharacter = t2.GameCharacter.ToString();
         TabControl_Main.SelectedIndex = 1;
     }, System.Windows.Threading.DispatcherPriority.Normal);
 }